sanity_is_maddening
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Joined 13d ago
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Cake day: Jun 26, 2025

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In my opinion it lacks the core essentials of game design.

But one ought to get used to it. With the A.I. boom, procedurally generated is no longer secluded to the dungeons and “rogue like” games, as the future in the mind of a lot of game devs these days is how it augments the possibilities of any given game. And while in theory it is true, in practice it translates into very bland gaming. Because it lacks the intention and precision in hitting whatever makes the contextual gameplay interesting and engaging in the first place.

But… to each their own, I’d say.