You can thank Advance Australia for that. Huge think tank that likely bank rolls all this nonsense and more.
Also, down with Collective Shout! As someone who suffered child abuse, I condemn these cookers crusading under the guise of child protection. FFS, they were patting themselves on the back for stopping sales of plastic heads on Temu.
I’m trying to follow the money and can’t find much but there are very strong ties to the Christian/Baptist community, which means that there is an above 0% chance that Advance Australia has or is providing funding.
Their partners and partner’s partners are anti-sex (such as CATWA who believe that all prostitution is not a job but is a form of sex trafficking and appears to be against the sex industry), anti-abortion, and all board members and their associated partners are very painfully white.
There’s also an association with the NCJWA, whose president appears to be pro Zionist and has lauded Jillian Segal as a voice of moral clarity (anti-semetic envoy for government pushing to reduce protest rights, husband made a $50k donation to Advance Australia).
Hilariously, one of their partners is called ‘Campaign Against Sex Robots’.
Anyway, in summary, this appears to be a very well funded right wing puritan religious group whose only games experiences are in the political realm rather than PC.
It was a pain in the ass unless you played everyday. Playing with friends was tiresome because you’d have to do the same boss battles over and over. Diablo was great because of the horror and the levels got more twisted as you went deeper. There was also the secret cow level.
Now, it’s open world and a bit soulless because it caters to always online. Art direction was great in D4 but I got so sick of the 40Gb updates everytime I booted up the game every few weeks. Just give me a one and done solo offline story mode and separate online.
Because the decision makers aren’t making games they want to play. There just making business decisions on what they think sells more. It’s not rocket science to make a game that’s fun but it takes a lot of involvement and passion, something that CEOs and other C suites don’t have time for.