6 months doesn’t sound unrealistic for re-doing a menu system. Designing, reworking art, re-programming workflows and then testing everything can take several months. Even just the logistics of releasing it after it’s done, that alone can take a month.
Yes, it is possible to setup everything in a very generic way that is data-driven, but that also is a lot of work that has to be prioritized with the scope of the project and the team members available.
MOBAs were cool at the time of warcraft 3. Let’s move on.
What kind of statement is this? MOBAs are still insanely popular. And “move on”? as if there’s no reason to iterate or improve on a genre?
I don’t even play MOBAs but I’ve heard this same sentiment on arena shooters and it makes as much sense there as it does here.
I know this is gonna sound annoying but I just use vim for stuff like this. Even notepad++ has a macro thing too, right? My coworkers keep saying how much of a productivity boost it is but all I see it do is mess up stuff like this that only takes a few seconds in vim to setup and I know it’ll be correct every time
I just tried this out a little bit ago. I couldn’t get the Linux version working but I downloaded the windows version, added it to steam, set the proton version to the newest one (.8 I think? it had an 8 in it) and it worked pretty well
haven’t tried changing any settings but beat the first mission without any issues 👍
edit:
actually, check out the steps in the last comment here https://github.com/fgsfdsfgs/perfect_dark/issues/83
I work from home and after the shift to remote work it didn’t take long for me to pretty much stop using my gaming pc because at the end of a work day I kinda want to be out of my computer room.
Most of the time I’m using it on the couch or lounging around the house. I have brought it on planes (flown like 14 times so far this year) and it’s not that bad but I guess that may vary from person to person.
It’s not for everyone but it fits my needs pretty perfectly.
a big part of the complexity in programming (especially game programming) comes from balancing flexibility with speed (both implementation and performance). At some point, decisions are made weighing out risks, priorities and plans that will solidify a part of the code base in favor of speed (or some other factor) at the cost of flexibility.
this happens all the time
A lot of the reasons a solo dev or modder seems like they can progress so fast changing things is they aren’t facing a lot of the same factors and they aren’t needing to go through any rigorous testing.
At some point in the process, there’s too much risk and and overhead involved to make any change. This is totally normal from triple A down to game jams.
And, you can’t ignore that some of these things come down to game design. A change like you’re suggesting, just adding a light, can negatively affect the balance of things even if it seems like it wouldn’t.