It was probably the most bug ridden games I’d played. Also iirc, the in-game currency carried over when you died, which effectively meant that all upgrades were relatively cheap.
But there’s a large amount of conversations that happens with Studios and Artists to make sure that the fees are negotiated properly. Sometimes large partners have a singular manager for their coverage. That could always balloon the org size.
If anyone has spare invites, bless thy mate.
https://steamcommunity.com/profiles/76561198053702406/