I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.
I’m on the last continent for Unicorn Overlord right now, and the gameplay is real fun to try and optimize. The story’s dirt simple, but I’m fine with the occasional simple narrative game. I should have probably chosen a more difficult setting though - normal’s not really presented a real challenge yet.
Also, watching Francis John play Subnautica blind made me do another playthrough of that game. Now I’ve got bases setup all over the place.
I’m exceedingly loving the combat design in Dawntrail, so I guess they took some good lessons from EW. That said, I do think CoD P2 is a bit too difficult for what they were aiming for. Two phases of P1 difficulty (mostly personal responsibility & quick reactions) or even very slightly harder, would be absolutely perfect for PF.