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Joined 2Y ago
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Cake day: Jun 21, 2023

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I’m exceedingly loving the combat design in Dawntrail, so I guess they took some good lessons from EW. That said, I do think CoD P2 is a bit too difficult for what they were aiming for. Two phases of P1 difficulty (mostly personal responsibility & quick reactions) or even very slightly harder, would be absolutely perfect for PF.


Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.


I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.


You get a tactical nuke, you get one, you get one… tactical nukes for all!



I’m on the last continent for Unicorn Overlord right now, and the gameplay is real fun to try and optimize. The story’s dirt simple, but I’m fine with the occasional simple narrative game. I should have probably chosen a more difficult setting though - normal’s not really presented a real challenge yet.

Also, watching Francis John play Subnautica blind made me do another playthrough of that game. Now I’ve got bases setup all over the place.


I absolutely love the writing that Frost puts out in the Cold Take series. They’re always filled with turns of phrases that make me think: “that’s actually a hell of an interesting way of thinking about that.”


Man, I played the bejeezus out of this game back in the day. I should probably set how Sins 2 is coming along.


Can’t wait, only a few more days! Falconer hoooooo!


Holy moly, you weren’t kidding! It’s uncanny.


I still contend that the climax of Shadowbringers is one of my favourite and most meaningful gaming experiences. Enjoy the ride!


Slowly working my way up to harder difficulties in Against The Storm. Up to Prestige 6 now. Really nice difficulty curve.

Also got and finished Chants of Sennaar, and loved it! I’d really love a hard mode dlc without the journal some time, for a new language. I still need to finish Heavens Vault.


I’m pretty darn sure that houses are only for number tracking purposes. You can have them anywhere in the radius of the hearth and they’ll function the same. Similar to decorations that way, in functionality.


I’ve spent far too much time playing Against The Storm, and I’m positively in love. Every game is basically ~70 minutes of “can I make this build work.” The difficulty escalation is great and I easily see myself spending dozens more hours with it. A+ game.