Interesting ideas were vetoed in place of making fights easier, Masaki Nakagawa says.
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I’m exceedingly loving the combat design in Dawntrail, so I guess they took some good lessons from EW. That said, I do think CoD P2 is a bit too difficult for what they were aiming for. Two phases of P1 difficulty (mostly personal responsibility & quick reactions) or even very slightly harder, would be absolutely perfect for PF.

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