• 0 Posts
  • 44 Comments
Joined 1Y ago
cake
Cake day: Oct 12, 2023

help-circle
rss

I’ve been liking Magneto as well, but I hate his sound design. There’s nothing about it that tells you his powers have anything to do with magnetism or controlling metal. He sounds like he has generic fantasy psychic powers


Hopefully it’ll come out on steam next year or something as a single complete edition, just like Control.



I think they did them just right. I wouldn’t go farther, but I’m very happy with how it was done. That being said, I don’t expect them to do it like that again because it would just be too predictable


Personal preservation is perfectly valid and doesn’t automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you’re diminishing the authority of that ownership. Now I’m not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it’s important to see the nuance


There’s no simple answer to that since games become inaccessible in different ways and with different severities. It’ll always be an argument you have to make.


It’s not about the number of years, it’s about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title


The game being worked on now isn’t really the same game that was originally backed. They essentially had to restart development a few years after the campaign because the scope had expanded. The tech at the time didn’t cut it so they’ve spent most of the time since then creating new tech that would


After the presentation they recorded a new no-crash version and uploaded that to YouTube as well. They wanted to risk the crashes during the presentation to show it was a live, playable demo


The problems they’re calling out aren’t really specific to anything though. They’re just kind of generalizations that sound like they got formed from news articles rather than observing the development progress.


You have the option to buy most ships with real money, but the general cycle is about 6 months after release into the persistent universe the ships are purchasable with in-game money. The only reason to spend real money on SC is if you can’t wait those 6 months, want to support development, or don’t want to bother with in-game money for whatever reason. There are some exception ships though.

As for the detail, there are big differences between SC and ED. For one, SC ships have completely modeled interiors since the intended gameplay is for you to manually board your ship from outside. ED has no ship interiors as far as I know, just cockpits and exteriors, no matter how big the ship is. SC also has more ships than ED even excluding all the SC ship variants, ground vehicles, and ships that don’t do Quantum jumps, the frame shift equivalent of ED.



I think people can take issue with the funding model while still believing in the development effort as a whole. The funding model can change, after all.


I’m not comparing their scale, just the ability to enjoy something without it seeming like there’s much there to others. But if you want to compare, I was imagining MC back before even the Nether. I had plenty of fun just mining and stacking blocks to build whatever, nothing like what became available toward 1.0. SC is kind of in the same situation, but their timeline is just 20x greater because of the scope.


To be fair, CIG is also developing 2 games at once in SC and Squadron 42, the latter of which will actually be released first. The reasons for this are a whole other thing though.


What tech demos are you referring to specifically and how are they not connected? I guess there’s flight tech, fps tech, cargo tech, economy tech, etc, but you can walk to your ship, fly off, land somewhere, shoot guys, loot some cargo, put it on your ship, fly back to a city, and sell it, all in one go. One thing that’s actually disconnected is Arena Commander, but that’s specifically for people that want more traditional, arcadey pvp.


I’m sure there are a lot of people that wouldn’t consider just flying around, exploring, and doing the current missions a game, but you could say something similar about early Minecraft. In sure some didn’t see the point without more structure or features, but that didn’t stop them from enjoying what was there and looking forward to the future


As bug ridden and feature incomplete as Star Citizen is right now, I really can’t deny how beautifully detailed the ships and cities are. It is actually quite difficult to ignore.


Stat Citizen has its problems, but it’s literally not vaporware since there’s something available that you can download and play with.


Only for games made with UE, so probably doesn’t affect the majority of smaller/indie games. Instead, Epic should keep the fees and reinvest in their platform since it looks and feels like EA’s Origin circa 2015.



I can agree that challenging Steam is probably a good thing, but right now Steam just gives so much more value to Devs and publishers. Steam provides:

  • a review system
  • remote play
  • the workshop
  • discussion threads
  • cards and the points store

and that’s just what I can think of, not including the player specific stuff like library sharing.

Devs and publishers pay more, but get a community and ecosystem in return instead of just a platform.


Elden Ring with the Seamless Co-op mod. It’s not difficult or complicated to set up and it works extremely well



Enough for something to actually end up in court? Because that’s pretty specific



More evidence of a poorly regulated industry being detrimental to the people that work in it


They’ve admitted they have a problem with getting new players so everything they do needs to somehow draw in new players. Getting their current playerbase to create and buy/sell isn’t enough of a reason to create such tools especially if they don’t think they can match the experience of the other platforms, hence the technological competition. They need to be able to provide excellent tools and an excellent way to host and share creations to draw in creatives who could become new players.


There’s little business sense to make it exclusively for the current player base. You’d be risking wringing your customers dry. It HAS to attract new players and thus new income sources. If they can’t compete, then it’s not worth the time and money to create and maintain those tools. You compete with other companies in a space purely by investing your time and money in that space because anything spent is expected to eventually turn a profit.


The problem really is the servers. There was a golden day or 2 just after the 3.23 patch launched and before everyone jumped on after hearing about it where things were running so well. Right now the servers are overloaded with people back to check out the big patch and new players from ILW. When the servers get full and errors start building up is when things get nasty. Their server meshing in 4.0 can’t come soon enough.


The analog camera works great, but the motion blur scenes have a lot more grain now, at least to my eyes


The Closed Alpha playtest isn’t an invitation to publicly review, it’s an invitation to playtest. They’re trying to gather data and feedback on an inherently feature-incomplete and unpolished game to help with development. There are going to be private channels for feedback and the playtest data itself is like feedback so public channels are redundant. Obviously Marvel is also just trying to dodge criticism, but that’s not a mutually exclusive reason.



Alpha and beta aren’t really the same though. Alpha is meant to be unstable and feature incomplete while beta is supposed to be simply missing polish. For Alpha reviews to have real value they need to provide that context. Otherwise, it’s just an exercise for the reviewer


It’s for that reason I was actually looking forward to seeing it, I was curious about what Remedy could make.


I believe Gaben said this specifically at some point


Remedy has earned my trust from years of bangers. I’ll happily hear them out. Besides:

Remedy also confirmed that Condor will be a “service-based fixed price” game rather than a free-to-play title.

If everyone can rave about how great and fair Helldivers 2 is with the same business model, then they can give Remedy a chance.


Once in a while I think of Star Wars: Bounty Hunter and remember how much fun it was. It hasn’t aged well, but I hope a new Mandalorian game can capture the same kind of experience.



Something tells me the potential reception of the magypsies is a factor. Now is a time of both great love and hate for things related to challenging binary gender