The map and gameplay of WD2 are great, but I absolutely hated the story-gameplay dissonance. “Oh, we are just a bunch of nice, happy hacker kids, we want to get more social media followers… Let’s murder half of the San Francisco police force and literally thousands of criminals”. I am aware the game has non-lethal options, but they make playing much more of a slog and unlike WD1, this game does nothing to encourage using them. Ubisoft removed the morality system because everybody hated it in the first game, but ironically it would have fit much better in WD2 imo.
The map looks and feels amazing, one of my favourite worlds in a game, and the main story missions are really, really good
BUT
To unlock said story missions you have to do multiple hours of open world tasks, most of which consist of going to an area and mindlessly killing everybody. If you enjoy grinding, you will probably like it, I have a friend who does, but I couldn’t bring myself to finish it because I found unlocking the story missions mind-numbing.