People have been saying this since Half Life 2, possibly even longer, then everyone said it about Crysis. To be fair, Cryengine has some validity as a future proof engine. It was first made in 2002, just 5 years after Gamebryo and is still being used in heavily modified forms by a large number of studios. But even that is showing its age and is getting heavily refactored yet again for the Open 3D Engine that the Linux foundation is working on. With that said, the amount of active development and intensive refactoring that the Cryengine has gone through at this point eclipses what has been done for the Gamebryo engine. But it still seems like lack of respect for tech debt is the larger problem than “just switch engines”
No, I’m saying you are fundamentally misunderstanding what technology they’re talking about and are thinking every type of AI is the same. In this article she is talking about graphics AI running on the local system as part of the graphics pipeline. It is less performance and therefore power intensive. There is no “vast AI network” behind AMDs presumptive work on a competor to DLSS/frame generation.
I don’t think it’s possible to play the current game single player (offline) meaningfully. But there are very regular free fly events, I think you barely just missed one. I’m not sure I’d really describe it as worth it regardless for most people right now, it’s still very alpha and has a very steep learning curve to actually work out how to progress on your own. But it is a beautiful thing to explore still.
You can already hide them in your library, it’s in the right click menu, you can find them by searching for the title, or just typing the first letter of any game title and scrolling all the way down and opening your whole hidden folder. I wish they’d add slightly more features to the library sorting though. Folders would be nice.
It’s a sale, it doesn’t need a fucking trailer.