Big companies profit from the labour of hardworking creatives. I’m just wondering how a company of their size can make good games with an incompetent leadership.
I’m saying making games with budgets like theirs should be a dream and the results should be insane, but it’s up to management to make it happen. Instead they choose to rid themselves of talent and pocket the money.
The first was amazing as well, but I always figured its niche type of problem solving and philosophical subjects didn’t really appeal to a wide audience. When the second one was announced I immediately wanted to play it, but I think once again a small target audience is its crutch for mainstream success.
You’re in luck! Someone made an Android port years ago, and it’s available on F-Droid! Definitely still enjoying it as well.
I’m guessing cases for this are hard to come by? And what about lint/dust/sand, do you think it will be a problem in the long run for the hinge?
I miss physical keyboards on phones, great review thanks for the effort.