Once resident of kbin.social (long live that raft). now permanent settlin’ traveler across the Fediverse.

Current interests and hobbies: archiving, scenescapes, rhythm games (vivid/statis, Phigros, Groove Coaster), wiki curation, analog synths, Touhou Project, architecture (now on the backburner), making traditional and digital art, sound design.

Also a committed LGBTQ+ ally and cautious optimist.

  • 1 Post
  • 4 Comments
Joined 5M ago
cake
Cake day: Aug 22, 2024

help-circle
rss

Touhou Artificial Dream in Arcadia. Sort of a recent fangame title, by today’s standards, but if you’re looking for some cool mid-to-late-1990s-inspired PC dungeoneering action (Shin Megami Tensei being a heavy inspiration), it’s currently at ninety-two percent off.


Touhou 8: Imperishable Night.

I earned my first-ever 1CC there three days ago, on the Easy difficulty (ignoring the perennial “easy modo” memes within the games’ fandom), and slowly but surely, I’m learning both the fundamentals and the strategies towards passing various stages and spellcard patterns; hopefully, with enough practice, patience, and a bit of foresight, I can move up and do another 1CC on Mormal (both Finales), either with the Border or Netherworld team.

As for everything else, I found myself enthralled with the lore, story, and the music in this game, as if it were timeless, in a way. I’d say I like Eirin’s boss theme the most, befitting for someone who’s lived through time and knows everything diligently.


A longtime Wonderswan enthusiast, unusually for his usual game-related video repretoire, gives his first impressions upon *vivid/statis*, a free VSRG-ARG-visual novel hybrid released by Hajimeli back in 2023 (on Steam) for PC platforms
fedilink

Still on Touhou 8 (Imperishable Night), and then, vivid/statis, of which its latest tournament quarterfinals tiebreaker just came out and I was far no less impressed with how I managed to almost teeter on gaining any Fails on the Middle Chart, just a few Goods, due to my laptop sometimes overloading on RAM while the application’s running.

As for the former, I’ve been taking small steps on figuring out routes for Keine’s second spell card attack on Normal Difficulty; on Easy, my new run-ender’s on Reisen’s second spell card attack, where shotgun bullets fade in and out whenever those blood red eyes periodically flash.


Now that sort of piques my exploration juice, especially with roguelikes/roguelites that have extensive, deep-enough systems and lands to dive into, and the bit about resolving fights and incidents with practical real-life measures and techniques common to the usual adventurer, instead of the usual HP- and MP-decreasing system seen in most other games… alright, into my wishlist it goes.