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Joined 4Y ago
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Cake day: Nov 26, 2020

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Turing Complete

It is a game about building functional computer by combining logic gates. Game arranged in series of small puzzles to make it digestible for people without electric engineering degree like me. You slowly build new components, so you can use them later as higher level abstraction until you get to the point of having to program your own computer to solve further puzzles. If you curious how computers work, this game is a gem.


Sekiro is the closest reference I know, but it is still quite different. Sekiro most important part is bosses, and I doubt En Garde will provide same variety (And if it against all odds proves me wrong it probably gonna become my new fav game). On the other hand En Garde focuses more on combat with regular enemies, and IMO does it better then other games with similar gameplay.


I saw it in IronPineapple latest video, and it really deserves more attention. I absolutely love how art style, narrative and gameplay all synergyze to achieve flippant and dashing feel. Gameplay itself is especially amazing. It could be most closely compared to Sekiro, with parry regular attack / dodge red attack fencing, and even this part is very satisfying. But it also introduces usage of environment, which makes fights against multiple enemies massively more satisfying. Generally in such games fighting multiple opponents is nothing more then annoyance. This game acknowledges the problem of having running around until enemies get properly separated, and gives you tools to separate them in style. Also I really appreciate in combat and postmortem dialog, sometimes featuring appropriate movie references. If it sound like something up you alley, I recommend you to check demo on steam for yourself.
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