Totally understandable, and I don’t mean to drive people away from online games or put their skill set through a purity test. My point is: Hey if you don’t like sweaty games, don’t play sweaty games (or their sweaty game modes like ranked in most games) and if you do try to meet the game halfway. If I play Outward the way I play Fallout I’m going to have a bad time. That goes double for online games.
Like I’ve said it the post it’s not the “playing bad” that makes irritates me, everyone has a different skill level. What I’m trying to say is that people that run head first into the safe room in L4D and abandon their team, or people that play games like HD2 on the hardest difficulty and just run off from their team and spam stratagems. Clearly these types of players don’t want to engage in cooperating with other players yet choose co-op games. They end up not having fun as solo diving enemies ends up in death while the rest of the team has to cover for a +1 .
A server browser similar to Arma would have been a godsend as it allows people to set up unique rules, experiment with different game modes and play around the map itself. While BF isn’t a milsim sandbox game a server browser is what keeps older BF games alive especially on console and the removal of that does make you wonder if we’ll be playing BF6 a decade down the line.
I agree 100% and for the record I’m decent at my best days on most online FPS games that I play. It’s not the outcome that irritates me it’s the “why” behind it. In R6S for example “I’m not opening rotation holes because I don’t know where to open them/forgot about them” and “I don’t care about rotation holes because I’m here for my K/D” both have the same outcome. One is an honest play style while the other actively ignores a core part of the game. This I why I’m left wondering if some players like the game itself or they’re just jumping in to jump in. Despite everything it’s still an online game and other players are players not NPCs.