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Joined 2Y ago
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Cake day: Jul 06, 2023

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I take it you were never aware of The Sims and its “stuff” expansions?


DLC existed in some form long before digital-only releases existed. We just used to call them expansions, and people used to buy them in droves.

Edit: All those downvoting me clearly weren’t alive during the shareware boom, or during EA’s early attempts to extort players for the pleasure of having a potted plant in The Sims. This outrage over DLC is just an echo chamber of angry gamers who aren’t the target audience anyway.


This isn’t a team shooter. It’s a multiplayer Pokemon-style open-world RPG.





I’m in no way condoning Nintendo’s behaviour, but the idea that they don’t make any money from their back catlog is rather misleading given that they have re-released a large number of their older titles to either buy or rent on every console since the Wii, along with releasing mini versions of their older consoles with the titles pre-loaded. It’s not like they locked those games away never to be seen again.


I just need you to say the word woke now, and I’ll have completed my incel bingo card.


What you mean is making games how you want them to be, not the overwhelming majority of gamers. Stop thinking everything is an agenda designed to limit your freedom.


Cosy games are meant to be relaxing, almost stress-free experiences that revolve around repetition and reward playing them in small doses each day. I can understand why hardcore gamers don’t like them, but at the same time they’re not made for them.


Which is what they’re rumored to be working on. Hence the post.


This is being blown out of proportion. These sorts of terms are pretty standard for a closed playtest, as it doesn’t represent the final product and the developers don’t want reviews to be published criticising things that will likely be fixed for the release version.



Valve these days don’t make things just to make money. They only make things that interest and excite them. HL3 would most likely just end up being more of the same, which isn’t exciting from a designer or developer point of view. They need a hook to get excited about it, and until that happens it’s just not worth the time or effort to do. In the meantime, they’re making plenty of money from Steam sales.


The Atari 2600 and Commodore 64 did okay for themselves with non-square pixels.


So what you’re saying is you were part of the problem?




Aside from semantics, both are crimes with the same outcome.


“If you’re concerned about paying for something, just steal it.”


Was there any actual proof of this, aside from someone posing the question on Reddit because of high CPU usage? At least give genuine reasons.


I imagine everything you see in the trailer is in-engine footage, even if it’s not being controlled by the player. This has always been the case with GTA trailers since GTA3.


Not that it’ll ever make enough of a dent in their profits to make any difference anyway, but this could also swing the other way. If nobody buys their games because they’re bad, the impression those in control could get is that Pokemon games are no longer profitable rather than there being a need to make them better.


If you’re not making extensive use of your Humble Choice discount in the store, you might want to consider canceling each month that you don’t like the games instead. I cancel every month regardless, then throughout the month I get emails offering increasing discounts on the current month’s bundle, until I eventually get an offer for one month for £4.50 a couple of days before the current bundle ends. It’s resulted in me getting twice as many games for less than half the normal monthly price.


Without GPD and others, there likely wouldn’t even be a Steam Deck. They really paved the way and made the case for handheld PCs, which proved to Valve that there was a market worth investing in.


It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.



Yes, this has already been debunked by multiple sources. Not sure why they’re regurgitating this nonsense again.


I’m still waiting for mine, but it’s on its way. I’m particularly looking forward to playing all the Game and Watch remakes on it. I might even make some games of my own.


I’ve never had any issue with CDKeys, and they seem legit. Unlike G2A they’re not a marketplace for shady resellers.


This was more than likely because work started on the game before a completed script was available or any actual filming had taken place. They probably rejigged a few things once they were close to finished with development and had some clips to use.


Most games built using the Godot engine run flawlessly on the Steam Deck. It’s much lighter in resource requirements than the likes of Unity or Unreal.


Halls of Torment. I both love it and hate it, in the same way I do Vampire Survivors and Brotato.


Kittens Game: http://kittensgame.com/web/

I’m sorry for taking away all of your free time.


Whilst the vast majority of shovelware on Android is a low-effort cash grab, there are areas where mobile gaming shines. I personally play a lot of board game adaptions and mostly text-based incremental games like Kittens Game. Here’s a great curated list of Android adaptions of physical board games: https://docs.google.com/spreadsheets/d/1HFYnQ95orfYCc3Vka1S66cL1GDgS6wfTR3uNwo8S37A/edit#gid=2025438514