• 0 Posts
  • 6 Comments
Joined 2Y ago
cake
Cake day: Jul 02, 2023

help-circle
rss

This is an insanely good game for how little it is actually talked about. But every time somebody does talk about it the only thing I hear is that it’s amazing. I think it’s also one of my favorite games too.


This used to be my favorite game, and I still want more of it but boy did the story never make sense and the gameplay turned out a bit too easy to cheese. The art for it was so good for a 2d game though.


Anyone not using a password manager is shooting themselves in the foot and often time not realizing till its too late. Along with that sign up for a service that notifies you of data breaches, I think bitwarden has one built in (might only be for subscribing members though) and there is always https://haveibeenpwned.com/


Thanks for giving me the term for the effect, it’s insanely hard to Google the issue without knowing what it is called. I have increased the deadzone a little bit and it has helped as far as I can tell. Looks like I get to put off the upgrade for a bit longer.


I have a bad solution to this:

  1. measure the mean and std. of loading times for a given loading task on a wide variety of machines, store this
  2. when a user encounters a load that needs a bar (above a certain time threshold), compare their machine to those stored to get a mean/std
  3. go to your desired confidence level above the mean (say 99.9% of all cases) and use that as a loading time.
  4. progress the loading bar smoothly for that time. If the loading is done before that DO NOT end early, just keep going and record the new time to work it into the mean/std (which should probably be reported back to the dev and fetched by the user’s machine daily)
  5. If it goes over on time, just dismiss the loading screen just very very slowly transition to the game, and if its still not done just crash the game. If we cant have an accurate loading time we won’t have any loading time.

This should annoy enough devs and users alike and make them admit that fake loading bars are better than accurate ones.


Anyone with experience with joysticks (these or regular ones), I have a weird backlash issue with my Steam Deck where if I pull the joystick all the way in one direction and release it, it will overshoot the center and go ever so slightly in the other direction, and weirdly enough its only a recent issue and did not crop up till this past month (after I let it sit for a month or so).

I am going to eventually swap to the hall effect sticks cuz I like the idea, so my question is: Should I try to fix this issue in software (i.e. increase deadzones, would that be effective?), is there a quick hardware fix that I can do a without taking apart the Deck, or should I just go ahead and fastforward my timeline in getting and swapping to the Hall effect sticks? I figure if I have to open the Deck I might as well do the swap, but I want to put that off as long as I can.