Heyyyyyyyyyy

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Joined 1Y ago
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Cake day: Aug 09, 2023

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Misinformation may reduce repeat visit, that part, I have no idea if google take into account when they rank the result. Domain/page age also plays a role. But what about other “problems”? If I try to de-optimize every items on that guide, will it speed up the de-rank as well?


Regarding SEO, What’s stopping maintainers from vandalizing their own fandom page?

It would not be difficult to make a bot to update fandom page with a convincing but slightly wrong info, after a few hundred iterations, it’s all useless. Go look at what google recommend and do complete opposite. I’m convinced this will bomb ranking and put whatever wiki they migrated to at the top.


Bought one many years ago, it’s unexpectedly pricey for a 5cm paper card (48 cards). IIRC it’s their excuse is “traditional look”. The box is nice though.


Already tried that. No significant improvement over running at uncapped with v-sync (60fps).

baseline:
uncapped with v-sync (60fps)
result: running at 40% usage and 40C temp.

nvidia cp config:
capping at 20fps with or without v-sync (running in background)
result: usage jump up and down predictably between 20% and 50%, no temperature difference.

Clearly worse than capping it at game engine level since ES2 shows linear and stable drop in GPU usage. I assume this varies greatly on different game engine.


Is there a way to cap frame rate on UE4 game through ini file?
There is this janky early-access game that I try recently and another good one, Everspace 2. In Everspace 2, I really like how you can force lower frame rate when the game is not in foreground (when alt-tab to another window) In `GameUserSettings.ini` under `[/Script/ES2.ESGameUserSettings]` there is ``` FpsLimitNoFocus=30 ... bFPSCapEnabled=True CappedFPS=60 ``` Are these implemented by dev themselves or are they available at engine level on all UE4 games? Is there a way to do this on other games that do not have this in-game config?
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