There are also video games in libraries, and there are books in libraries with components that are unusable these days. Nobody is required by law to support these components in perpetuity. Nor is any publishing company required by law to maintain support for a book in perpetuity in any way.
Nor is anybody required by law to help you fix your classic car. People with classic cars spend tons of money to find spare parts or even get them manufactured. This is despite the fact that cars are much more of a necessity than video games.
Likewise, if you paid a video game to keep their servers open, or paid them for their source code, they’d give it to you. If you paid a smart person to reverse engineer the network protocol and write an equivalent server, you’d have your part.
If games have to be playable in perpetuity, then you can’t buy a game that isn’t playable in perpetuity.
But what is also unreasonable is needless, always online DRM that shuts down one day.
There are lots of video games without forced online DRM, and video games aren’t a necessity. You can simply stop buying games from these services and let people who don’t care about such things continue to buy them.
Ancient Art of War (1984), an RTS release long before the RTS boom of the '90s kicked off by Dune 2.
AAoW demanded that you feed your troops or they’d desert, and they would tire as they marched, making them less effective in combat.
You don’t see that except in the most forbidding turn-based war games, but AAoW had a great interface. You’d think it’d be micromanagement hell but it wasn’t.
The game also included zoom-in battles (optional, but fun), and critical terrain effects.
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