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Joined 1Y ago
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Cake day: Oct 23, 2023

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That’s actually very ironic, the game needs about half an hour to get you hooked and yet so many people quit it beforehand. You’ll understand what I mean when you play it


Off topic to the off topic. OS masterminds out there, does rootkit anti-cheat translates to Linux over Proton? I assume not? If Proton is not originally run as root, it shouldn’t be able to elevate its privileges, correct?


Mine was a point-click quest written in visual basic that taught Russian alphabet. I was 2-3 years old, playing while sitting on my father’s lap. Apparently this created some core memories since once I was 15-17 I found it and still remembered every dialogue word-to-word


Interesting how OP and some people in the comments really liked Pillars of Eternity, and I tried to play it for probably fifth time, and still found it a huge slog. Forced myself to play it for 5ish hours, and despite being an RPG fan, found zero interest in any of the setting or characters, this time giving up on the game forever :/


Unfortunately it works the same way as with StarCitizen, you’re aware it’s a ripoff, but if you want to play this particular type of a game, pay up or leave.

With MMORPGs specifically, here are the options:

  • Free to Play. Enormous cash shop, often pay to win. Usually these games actually require the most money to play on high level, or waste your time by slowing down the grind and having an optional “premium” sub, which effectively makes it a sub MMO.

  • Buy to Play. Much less predatory, rarely pay to win, but often with huge cash shop. Get ready to see tons of cool cosmetics that are only available through micro transactions, and the base game often receives scrapes from the table. Still, some of these games like TESO effectively force you to pay a sub by introducing a mechanic (like bottomless reagent bag) that make the game without them miserable on high level.

  • Pay to play. Most obvious predator, nobody needs this much money to develop a game that already charges almost full price for base game and for all new DLCs, but also usually has the most tame cash shop. WoW for instance has a tiniest (comparing to games like TESO) cash shop with 20-ish mounts and pets nobody cares about.

This creates effectively a pick-your-Devil situation with these games. No good monetization, pick whatever feels least predatory for you


Since (I think?) these are community awards, they are just hype/marketing indicators. Average voter sees the most commonly known title and goes clickclickclick. I’m not even sure if they only allowed SD users to vote for it or it’s just random people voting