Developer, Free Culture activist, self-hoster, auxlanger [EO-IO-LdP], translator-adapter, A11Y advocate, free-time gamer. Proudly self-hosting my instance from Santa Ana, Costa Rica. Posts generally in English and Spanish.

Desarrollador, activista de la Cultura Libre, promotor del autohospedaje, aficionado a las auxilenguas [EO-IO-LdP], traductor-adaptador, promotor de accesibilidad, juego videojuegos en mi tiempo libre. Orgullosamente autohospedando mi instancia desde Santa Ana, Costa Rica. Mensajes por lo general en inglés y español.

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Cake day: Jan 10, 2024

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Back on Reddit, there were even complaints that EA’s anticheat was conflicting with Riot’s anticheat. Yep, now you potentially need two different installations of Windows to run each of your games. At this point, you would need to buy several SSDs and a SSD extension (or an external USB reader, since USB speeds nowadays are relatively fast enough to afford running those games from an external drive), then install each game (and operative system) in a different one, and swap between them before booting, just like a cartridge. Same would go, of course, for your actual main GNU/Linux drive that contains your actual personal data - that way, the anticheat can’t even see your personal information, as it’d physically unplugged from your computer. And since Windows checks the license per motherboard, not per drive, you should be able to recycle the activation key between your Valorant “cartridge” and your Battlefield “cartridge”. At this point, paying for a dedicated game console and the online pass starts becoming attractive…

…That, or just boycott multiplayer games altogether. If your group of friends doesn’t mind, of course.


On one hand, nice to see support for ARM - on the other hand, hopefully that can trickle down to Linux down the line one way or another.




If only we could finally convince Vanillaware to release for the Steam Deck!


Could we expect players from unsupported regions to have the original game retroactively removed from their libraries?


@nanoUFO At least it still runs on the Steam Deck, right? …Right?!



@alessandro

  • Estimates give around 700 total active players on PC
  • Each copy costed $39.99 USD plus taxes
  • Let’s consider about 700 players on the PS5 side of things to be fair
  • No microtransactions added to the game, that I know of
  • The total lifelong brute earnings of Concord (and thus the amount of money Sony will have to refunds) would therefore be around $60 000 USD, which in the world of AAA gaming is practically peanuts


@nanoUFO @ISOmorph If you ever thought “what this JRPG needs to spice it up is to add a customizable deck of cards on top of it”, then absolutely go for it!


@Stamau123 @alessandro If that happens, it won’t be out of their free will, but out of economic necessity. The cycle is well mapped already. Company starts losing steam, needs to get sold to a venture capitalist, the new owner ends up draining the last few bits of dignity the company used to have.


Embracer Group, briefly going into its Extender Group phase before finally descending into Extinguishing Group territory


It’s not that I dislike buying games from another store (I have quite a few from GOG and Itch), what I’m wary about is the loader - especially knowing that Epic is too buddy-buddy with Tencent and both are known to siphon unnecessary amounts of user data.