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Joined 1Y ago
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Cake day: Sep 05, 2023

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I think it’s an inherent problem with team scale. You can generally work faster when you know everyone that will use your code and you know exactly where and how it will be used. However if three thousand people will work with your code it has to be a lot more generic and water-tight. Adding more people to the team means that the rest of the team will work slower. You can’t add more people to the orchestra and have it played faster.


The thing is miss is immersion and progression. It feels like you get a 1000hp lambo five hours into the game, and the gameplay is just driving around a track interrupted by navigating clunky menus.

Some of my favorite indie games are “art of rally” and “revhead”, the former having great driving but no progression and the latter having great progression and customisation, just very mediocre driving.


Gran Turismo is Playstation exclusive and has only released two games the last decade. Quite sad since I have heard a lot of great things about it.

Haven’t played the crew, but it seems to follow the same “drive a supercar around a track” that Forza has.

Not saying there are no racing games, but there is a lack of variety besides the four flavors of: Microsoft racing game, EA racing game, Ubisoft racing game or Codemasters (Recently acquired by ea) racing game. Compare this to the huge variety in strategy games or shooters.

The only thing keeping racing games relevant for me are the amazing indie games, but the lack of content hinders them more than other genres imo.


Whatever happened to racing games
How come there are so few racing games coming out lately? Feels like it's just codemasters doing their thing, some struggling indie games and a truckload of shovelware. I'm not saying it's dead but wasn't racing games one of the primary genres? Another thing that bugs me with the few games that come out is the lack of progression and immersion. NFS Unbound impressed me slightly with actually starting you out with a low spec car and having slow (by modern standards) progression. However halfway through when you have fast and "cool" cars you really felt the games mediocrity. Dirt rally 1 and 2 has economy systems, but after a single championship you can basically buy whatever car you want. The rallies are immersive but everything between is just boring menues. Why do you think the state of racing games is so poor? The industry being shit? Audiences not playing them anymore?
fedilink

I’ve tried it, but couldn’t really get into it. Didn’t feel like there was much deduction, but more just evidence collecting. However I didn’t play for too long and I’m planning to try again. I assume it takes same time to get invested


Any good games that break the mold
It feels like new games are just more of the same, with no real meaning. However I recently started playing "Return of the Obra Dihn" and love open ended deduction in it. It feels like I'm actually figuring things out by myself without being handheld through it. Are there any other games that don't coddle the player that you guys recommend?
fedilink

Started playing MGS:V again and slowly becoming depressed that there hasn’t come anything better in the last seven years


Kingdom come in hardcore is amazing. Genuinely having to pick your battles and taking care of your wounds is amazing.