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Cake day: Jun 12, 2023

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Clair Obscur: Expedition 33 was the most creative game I’ve played in years and years. Amazing story, amazing characters, amazing art and world design, all topped off with a beautiful soundtrack. The gameplay was of course good-- not perfect–but, very satisfying when it hit its stride.

All that to say: Yes, I want more weird and creative games of that caliber. I haven’t played Death Stranding 2 yet, but I definitely plan to at some point.


All fair points. I can definitely see the appeal of wanting the same functionality that the Deck controller brings, as I myself really enjoy the extra flexibility the trackpads and back buttons provide. But the ergonomics in this example just looks awful and feels really reminiscent of the original Xbox controller.


Yeah, this looks awful to use. It’s okay on the Deck because that’s a mobile device and has a lot of functions it needs to satisfy on the go. For a dedicated controller? Why the hell would you prefer this over the better ergonomically designed SC 1 or literally any other console controller?



Oh for sure, and I did enjoy some of the side content and thought some of the optional quest stories were good. When I say smaller scale, I think a game like Expedition 33 nailed the balance of having plenty of side/extra content that’s fun to do while also ensuring that completionists don’t go mad from trying to hunt down everything.

Regardless, I agree with you on everything you said; it all boils down to preferences :)


I thought the core of GW: Tokyo was pretty good, but it suffered from far too much open world bloat. I’d love to see them revisit that world, but it’d be great if they made it focused on a smaller scale. Just my two cents, anyway.


I got into it for the first time back around this last December/January. I was amazed how active the community still is. I didn’t even play on the most populated English server, and chat was always active. Sidenote: There’s only a quasi-global chat thru Yelling while in cities, you have to join Linkshells for more consistent chatting (that game’s version of guilds, and yes you can have more than one linkshell at a time).

As for the gameplay itself: It’s a very clunky game, and it’s very slow. But, that’s part of the charm when compared to today’s MMOs where everything is designed for instant gratification. Fortunately, there are tons of add-ons the community has made to enable some Quality of Life features, such as updated HD textures, a minimap, auto-inventory manager and sorter, etc. I got to around level 70 after about 6sh weeks/120 hours of game time, until my annual MMO interest dried up. I might dive back into it again next year whenever the MMO itch hits again.

Supposedly Square was working on a remaster of the game back around 2018, but it got scrapped a couple of years into development. Which is a shame, because the game with some modern UI sensibilities and graphics would be really nice (as long as they didn’t change hardly anything of the core gameplay).

Overall, it was nice/kind of sad to see it still had a lot more depth than FF14, which I consider to be very watered down nowadays even compared to its 2.0 re-release. But again, for anyone considering trying it out: It is a slow game, and it has alllll the jank of a 2003-era MMO. Just getting it installed and your account setup is janky, so make sure you watch a video before even attempting it.


Their Guides feature didn’t come out until 2012sh, same with workshop. The only thing Steam had in 2010 that Epic doesn’t have right now is Community, which launched around 2007sh.

Like I said, Steam was not that good for a long time.


I don’t disagree that Epic could definitely be doing better with their storefront. They have made improvements, albeit at a glacial pace. They’ve added achievements and reviews, but it’s still a pale comparison to what Steam offers. That being said, no one seems to dig at GoG’s shitty storefront and app nearly to the same degree. Luckily, GOG allows third-party access, so you can at least replace their app with other alternatives.

Regardless, I’m not defending Epic, I was simply trying to avoid doing the mindless “fuck Epic” and offer some counterargument. Epic is a shitty company, but some competition is better than zero competition. Yes, GOG exists, but they hardly have any marketshare at all and if CDPR ever stops supporting it as much as they have been, their future likely isn’t looking so great. It’s like AMD vs Nvidia. Both companies aren’t great, but I’d rather both exist than only Nvidia and/or AMD; and of course, even more competition would be even better.


People are going to list all the features Steam has over Epic, ignoring that Steam has had ~22 years to get to where it is. The original Steam experience was garbage, and lots of us older gamers knew what would happen and hated that Steam would be the primary catalyst to killing off physical media for PC games back in the mid-2000s, especially as broadband internet access was becoming far more accessible.

Don’t get me wrong, Valve has done alright so far in terms of game ownership, but once Gabe dies/retires, it’s only a matter of time before some greedy fucks force Valve to go public and the pure enshittification process begins.


Agreed on all points. Just spending more than a few seconds watching gameplay footage would put a lot of initial misconceptions to rest. But yeah, while the game is great (in my opinion), it definitely still has a ways to go to fully come into its own and I really hope they secure more funding to see their vision to completion.


For what it’s worth, the second Ori game is miles better than the first one. I didn’t finish the first one because it started to feel tedious, whereas I couldn’t put the second one down. I’m not sure if it’s because it had better pacing or just a better design approach, but I really loved it.


Yep… ARPG gamers are literally among the worst, most unpleasable types of gamers. They will bitch about everything, because they all want a very specific type of game for them and them alone. Just look at every other isometric ARPG and their communities; 90% of the time, they’re filled with negative posts and comments, constantly upset about balance, end game, leveling, loot, etc etc.

I think NRFTW is fantastic, and it’s exactly what I was expecting it to be. However, people saw it at the same “style” as Diablo or Path of Exile and expected the game to be like those… except they’re not. And for those that do realize that, you have the other idiots that refuse to accept that it’s an EA game that still has a long roadmap until completion and bitch about the lack of an “endgame.”


++++1 for Rimworld. The first time I really committed to learning to play that game, I lost almost 100 hours in ~3 weeks (which is a ton for me, since I have kids and a job… I lost a lot of sleep). The best part of Rimworld, is if there’s a vanilla mechanic you don’t like or wish was fleshed out more, there’s a 98% chance someone has made a mod for it.

But yeah, it isn’t for the faint of heart. It definitely has a learning curve and it isn’t super easy to just pick up and play for small amounts here and there. It’s a game that you really need at least 1-2 hours per session.

I’d recommend watching a quick start tutorial video before you start playing, as that’ll also give you an idea on whether or not you’ll like it.


I mean, I think Nintendo is a shitty, awful, greedy corporation, but this is just the tip of the iceberg for how tariffs will effect consumers. It’s bad for the economy and the GOP are a bunch of fucking morons for letting their prophet get to this stage.

And yes, I know all the chums will pipe in that their strategy is for all the billionaires to swoop in and buy up everything cheaply. But that’s very short sighted, as this type of bullshit is causing long-term damage to the US’s soft power and influence. Our allies and trading partners are literally forging new agreements without us, meaning even once the tariffs are over, things are not just going to magically go back to normal, if they ever even do.


It sold almost 470,000 copies on PC in its first week 11 years ago. The number of PC gamers has dramatically increased since then, so comparing launch numbers between now and then isn’t really an apt comparison.

https://www.vgchartz.com/weekly/41889/Global/

If you can’t fathom why I compare a game’s total sales to its competing newcomer, maybe you’re missing the whole point of the specific comment thread I responded to. If you want more recent numbers for a better comparison , EA claims they sold an additional 15 million copies in 2024 alone.

https://www.ign.com/articles/ea-earnings-the-sims-4-manages-to-adds-15-million-new-players-in-2024-despite-being-more-than-10-years-old

The main point is, I do not think EA is sweating quite yet. They’re a shitty, massive corporation and I’m sure they’ll pump out a sequel if they determine the newcomer is actively taking large enough chunks of their player base.


Which is crazy. Just make a new game.

To be fair, their predatory DLC model for Sims 4 means that their primary customer base has hundreds of dollars invested. Abandoning it at this point might piss a ton of them off. It’s also worth considering that a lot of their users aren’t normal gamers. They typically have basic devices that aren’t really geared towards gaming, so a newer game that’s more demanding might further alienate their base.

A million sales is a lot, but it’s nothing compared to over 85 million copies sold that Sims 4 has achieved.


but I would settle for one of those hd2d things.

Settle? I’d much prefer these older pixel 2d games in that setting over a full 3d remake.


Lame. Discord has already been dipping their toes into the enshitification pond the last few years, so I imagine it’s going to get worse as they move closer to going public and moreso afterwards.


I was tired last night, toddler hasn’t let me sleep much.

I think I poorly conveyed that I do prefer Steam, and do think Epic’s launcher is lacking. My point is, getting into the gaming retail business has a crazy upfront cost, so if GOG closes shop (which isn’t so crazy to speculate: https://cdaction-pl.translate.goog/publicystyka/wielkie-zwolnienia-w-gog-u-pracownicy-naswietlaja-wewnetrzne-problemy-firmy-tylko-u-nas?_x_tr_sl=pl&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp&_x_tr_hist=true the original article was in Polish, thus the google translate link), that leaves only Epic competing with Steam. If epic eventually concludes they can’t pull enough marketshare to continue justifying the crazy money they’ve spent trying to attract users from Steam with all their sales, that’ll leave zero competition to Steam. I for one don’t condone monopolies.

Alternatively, studios could just start releasing physical media again, but we all know that’ll never happen…


Steam’s voice chat/partying functionality is garbage. Discord is widely used for a reason. Remote Play is hit or miss, but I’ve largely resorted to using Moonlight instead on my Steam Deck because it’s more reliable and stable. The guides on Steam vary wildly from game to game, just depends on the community support for it. It is nice when there’s good stuff available, as it is somewhat convenient (though I wished it saved my spot on the page, I constantly have to scroll to where I left off on guides whenever I do use them). Lutris and NonSteamLauncher makes running Epic on Linux a non-issue.

I get it, Epic is a lackluster launcher. No one’s arguing otherwise. But it’s hardly a huge barrier to playing games.


Not really. Games would’ve gone digital either way, it was the obvious path to go. Steam might’ve sped up that process by a few years, but pretending that without steam, digitalization of the games industry would’ve never happened is naive at best and dishonest at worst.

And yet consoles still have physical game copies available all these years later. Why is PC so much different?

And I’m not saying to be happy that Epic is competition, I’m saying that if GOG dies, you’ll only really have Steam and Epic. That sucks ass, but it’s still better than only having ONE option. And like I said, once Gabe is gone, I 100% believe Valve will go full on enshitification mode. I wouldn’t have to worry as much if I could still buy physical fucking copies of modern PC games.

As for Epic competing by creating better platform, I completely agree. Their launcher has made improvements, but it is still very bare bones and not great. I try to remember that tons of common sense software features we take for granted get patented. Hell, that’s why so many streaming services felt so much shittier than Netflix for so long. It’s not as straightforward as just emulating what Steam does but slightly better. That’s still no excuse though, and they still fall very short of offering the mostly comfortable user experience we’ve grown accustomed to. Steam didn’t start off where they’re at now, they’ve had 20 years with an entire company dedicated to developing it.

My main point is, we all love Steam and Valve because they’ve been a mostly ethical corporation so far as well as mostly improving the experience of PC gaming, especially with Linux (minus expediting and enabling 100% digitization so they could attain better profit margins on Half-Life 2 sales). But nothing lasts forever, and pure monopolies are bad. Fuck Epic for buying exclusive rights for third party games, but in this specific context, it is their game, so it is what it is.


Games not developed or published by Epic only become exclusive when the publishers and/or devs take their money. Why is no one mad at them? And of course Valve doesn’t have to do much of anything, they have had like a 10+ year headstart on cornering the PC marketplace. GOG has been completely awesome and more ethical than Valve and yet they’re barely scraping by. Gamers/consumers just love to fanboy the hell out of corporations these days. When Gabe is gone and Valve inevitably goes public and enshitifies, you’ll be glad there’s still some competition left. But it’ll suck because 90% of PC gamers have probably damn near 100% of their library locked into one platform. Remember, Steam is a huge reason why PC games went fully digital almost two decades ago.


Exclusivity has been a thing since the advent of videogames, this isn’t anything new. Epic is just a shitty company, so they’re an easy target to criticize. They funded the development and published the game, it’s their right to do with it as they please. They’re losing money by not bringing it to Steam, so their loss, really. But it’s not even close to the equivalent of console exclusives, as the barrier here is spending 5 minutes to just download their shitty launcher. It sucks, but this really isn’t that big of a deal, in my opinion.


How does it hurt you? Look, I get that people dislike using multiple launchers, but it’s not like you have to buy a console to play the god damn game. The melodrama is crazy, all you have to do to play it besides buying the game is download epic’s launcher. If you’re in Linux, it’s a bit more of a pain, but hardly.


I dislike Epic as much as the next guy, but he’s not the only one waging it, lol. Try to find any of Valve’s games on the Epic marketplace.


That’s literally what AAA means…

https://en.m.wikipedia.org/wiki/AAA_(video_game_industry)

And to think Larian is some small company is also silly. It has over 400 employees and 7 offices. It’s privately owned, yes, but it hasn’t been an AA studio since the success of Divinity Original Sin 2 and most definitely not since the massive success of BG3.

https://en.m.wikipedia.org/wiki/Larian_Studios


Agreed for the most part, but that’s not really the gaming industry’s fault. I will say environmental graphics (e.g. ambient details, texture depth, lighting, amount of miscellaneous background and ground clutter density) have gotten much better. If you play The original W3 (before the official “remake” and/or mods), it definitely looks very aged versus something like Black Myth Wukong or Cyberpunk 2077. Bloodborne even more so (although, I’d argue that game’s graphics were never its strong point to begin with, but it did have excellent art direction, as From’s games always tend to have).

That being said, they all have aged pretty well for the most part. And the difference between a game made in 2000 vs 2010 is definitely a way bigger difference than something made in 2010 vs 2020.


BG3 is not an AA game, lol. The A’s simply mean budget, and BG3 had a budget of over $100 million.


I think it’s more the fact that games like Witcher 3 and Bloodborne are still discussed so much despite being a decade old now. Just kind of crazy 10 years have passed already.


I thought everything just went to the 4x formula and/or the micro/hero focused route. I actually wish there were more simplistic Warcraft 1/2 or C&C type games to come out, but I’ll admit I haven’t paid much attention to the genre for awhile, pretty much since StarCraft 2.


It’s definitely a crapshoot a lot of times. But there’s usually at least one or two on there that are similar enough that I might genuinely be interested in it. You can also forcefully hide games from showing up in suggestions, iirc. I’ve never done it, but some of my friends have recommended doing so in order to make Steam dig deeper for finding lesser known stuff. I’m not that big of a connoisseur, though.

Edit:

I recalled correctly, and it seems they’ve even made the Ignore button a lot easier to find (or I just never noticed before):


It depends, sometimes I go down the rabbit hole on their “Games Like This” suggestions on my favorite games’ store pages. I actually just found a cool one that way the other day called Ad Fundum. It was a funny coincidence since it came up suggested on a completely unrelated game, but I’d been wanting a game centered around digging underground.

But yeah, with literally over 100,000+ games on Steam, it’s become way too difficult to find quality stuff that isn’t AAA or indie games that struck it lucky with popular streamers giving them exposure. Which sucks for indie devs that actually put out their passion projects since it makes discoverability so hard, as others have pointed out here.


I’d argue FF12’s content is primarily grinding, though. I liked the game, actually just beat it this summer. But, I was definitely ready to be done with it by the time the credits rolled. I finished with around 70 hours, I think. There are a lot of secrets and whatnot, I just wish their crafting/bazaar system wasn’t so tedious with its requirements.


Grim Dawn is fantastic! I can’t wait for the new expansion coming in a few months. I also heard they’re making a sequal after they finish their town building game which is coming out of EA soon.


Diablo’s story is now entirely detached from its gameplay, the protag can see the villains cutscenes due to a plot device, no more clever writing to explain events after, you get rewards not from an NPC but from the menu from completing world events, and somehow there are localised areas of 100s of enemies just waiting for you to start a fight in a random spot on an open field, theres a GPS showing you the way to the next objective

Diablo 2’s story is also detached, it’s nothing new lol. I’d say Diablo 3 actually had the most protag focused story besides Diablo 1. In D4, all of the cutscenes at least involve main characters you regularly interact with.

Regardless, no one plays those games for the story. They’ve always been purely about gear grinding and demon/monster butchering. D4 is probably the most polished in the series, except for maybe D3, which was a very streamlined experience, for better or worse. I like all of the Diablo games, but I still think D2 and D3 are the most fun I’ve had playing with friends. Fun is always the most important aspect, and D4 was making strong strides to improving that aspect when I last played over the summer. Not sure if that’s still the case in the new expansion, but I figure I’ll try it out when the xpac is on a deep discount.


Because, unfortunately, millions of people still use it. If you’re selling a product, it’s in your best interest to have as much social media presence as possible.

Also, it’s better to have an official presence on those platforms so others can’t impersonate you as easily.


I know it’s on the “other” site, but this post from a few months ago has several people saying they got it working quite nicely: https://www.reddit.com/r/cavesofqud/comments/1dcqyym/regarding_qud_on_the_steam_deck/


That’s the first description on the website. It says it’s a cloud native Linux image that comes pre-installed with all the apps for gaming, e.g. Steam, Lutris, etc. I was asking a question as to why it’s better than SteamOS, as when I see cloud native I just assume it’s something designed for and around streaming. I may be misunderstanding its purpose, but that’s the impression I get from the site.


Ahhh, I misunderstood your earlier comment, my bad. Yeah, if I had a windows handheld, setting it up to boot straight into Steam Big Picture would be a no-brainer for me, just as a minor QOL thing.

As for your other point, I don’t remember them saying that, but that’s pretty crappy they fell through on delivering on that promise. I’m just hoping as SteamOS/Linux gaming continues growing in popularity that developers just start putting more effort into native support.