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Cake day: Jun 12, 2023

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Lame. Discord has already been dipping their toes into the enshitification pond the last few years, so I imagine it’s going to get worse as they move closer to going public and moreso afterwards.


I was tired last night, toddler hasn’t let me sleep much.

I think I poorly conveyed that I do prefer Steam, and do think Epic’s launcher is lacking. My point is, getting into the gaming retail business has a crazy upfront cost, so if GOG closes shop (which isn’t so crazy to speculate: https://cdaction-pl.translate.goog/publicystyka/wielkie-zwolnienia-w-gog-u-pracownicy-naswietlaja-wewnetrzne-problemy-firmy-tylko-u-nas?_x_tr_sl=pl&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp&_x_tr_hist=true the original article was in Polish, thus the google translate link), that leaves only Epic competing with Steam. If epic eventually concludes they can’t pull enough marketshare to continue justifying the crazy money they’ve spent trying to attract users from Steam with all their sales, that’ll leave zero competition to Steam. I for one don’t condone monopolies.

Alternatively, studios could just start releasing physical media again, but we all know that’ll never happen…


Steam’s voice chat/partying functionality is garbage. Discord is widely used for a reason. Remote Play is hit or miss, but I’ve largely resorted to using Moonlight instead on my Steam Deck because it’s more reliable and stable. The guides on Steam vary wildly from game to game, just depends on the community support for it. It is nice when there’s good stuff available, as it is somewhat convenient (though I wished it saved my spot on the page, I constantly have to scroll to where I left off on guides whenever I do use them). Lutris and NonSteamLauncher makes running Epic on Linux a non-issue.

I get it, Epic is a lackluster launcher. No one’s arguing otherwise. But it’s hardly a huge barrier to playing games.


Not really. Games would’ve gone digital either way, it was the obvious path to go. Steam might’ve sped up that process by a few years, but pretending that without steam, digitalization of the games industry would’ve never happened is naive at best and dishonest at worst.

And yet consoles still have physical game copies available all these years later. Why is PC so much different?

And I’m not saying to be happy that Epic is competition, I’m saying that if GOG dies, you’ll only really have Steam and Epic. That sucks ass, but it’s still better than only having ONE option. And like I said, once Gabe is gone, I 100% believe Valve will go full on enshitification mode. I wouldn’t have to worry as much if I could still buy physical fucking copies of modern PC games.

As for Epic competing by creating better platform, I completely agree. Their launcher has made improvements, but it is still very bare bones and not great. I try to remember that tons of common sense software features we take for granted get patented. Hell, that’s why so many streaming services felt so much shittier than Netflix for so long. It’s not as straightforward as just emulating what Steam does but slightly better. That’s still no excuse though, and they still fall very short of offering the mostly comfortable user experience we’ve grown accustomed to. Steam didn’t start off where they’re at now, they’ve had 20 years with an entire company dedicated to developing it.

My main point is, we all love Steam and Valve because they’ve been a mostly ethical corporation so far as well as mostly improving the experience of PC gaming, especially with Linux (minus expediting and enabling 100% digitization so they could attain better profit margins on Half-Life 2 sales). But nothing lasts forever, and pure monopolies are bad. Fuck Epic for buying exclusive rights for third party games, but in this specific context, it is their game, so it is what it is.


Games not developed or published by Epic only become exclusive when the publishers and/or devs take their money. Why is no one mad at them? And of course Valve doesn’t have to do much of anything, they have had like a 10+ year headstart on cornering the PC marketplace. GOG has been completely awesome and more ethical than Valve and yet they’re barely scraping by. Gamers/consumers just love to fanboy the hell out of corporations these days. When Gabe is gone and Valve inevitably goes public and enshitifies, you’ll be glad there’s still some competition left. But it’ll suck because 90% of PC gamers have probably damn near 100% of their library locked into one platform. Remember, Steam is a huge reason why PC games went fully digital almost two decades ago.


Exclusivity has been a thing since the advent of videogames, this isn’t anything new. Epic is just a shitty company, so they’re an easy target to criticize. They funded the development and published the game, it’s their right to do with it as they please. They’re losing money by not bringing it to Steam, so their loss, really. But it’s not even close to the equivalent of console exclusives, as the barrier here is spending 5 minutes to just download their shitty launcher. It sucks, but this really isn’t that big of a deal, in my opinion.


How does it hurt you? Look, I get that people dislike using multiple launchers, but it’s not like you have to buy a console to play the god damn game. The melodrama is crazy, all you have to do to play it besides buying the game is download epic’s launcher. If you’re in Linux, it’s a bit more of a pain, but hardly.


I dislike Epic as much as the next guy, but he’s not the only one waging it, lol. Try to find any of Valve’s games on the Epic marketplace.


That’s literally what AAA means…

https://en.m.wikipedia.org/wiki/AAA_(video_game_industry)

And to think Larian is some small company is also silly. It has over 400 employees and 7 offices. It’s privately owned, yes, but it hasn’t been an AA studio since the success of Divinity Original Sin 2 and most definitely not since the massive success of BG3.

https://en.m.wikipedia.org/wiki/Larian_Studios


Agreed for the most part, but that’s not really the gaming industry’s fault. I will say environmental graphics (e.g. ambient details, texture depth, lighting, amount of miscellaneous background and ground clutter density) have gotten much better. If you play The original W3 (before the official “remake” and/or mods), it definitely looks very aged versus something like Black Myth Wukong or Cyberpunk 2077. Bloodborne even more so (although, I’d argue that game’s graphics were never its strong point to begin with, but it did have excellent art direction, as From’s games always tend to have).

That being said, they all have aged pretty well for the most part. And the difference between a game made in 2000 vs 2010 is definitely a way bigger difference than something made in 2010 vs 2020.


BG3 is not an AA game, lol. The A’s simply mean budget, and BG3 had a budget of over $100 million.


I think it’s more the fact that games like Witcher 3 and Bloodborne are still discussed so much despite being a decade old now. Just kind of crazy 10 years have passed already.


I thought everything just went to the 4x formula and/or the micro/hero focused route. I actually wish there were more simplistic Warcraft 1/2 or C&C type games to come out, but I’ll admit I haven’t paid much attention to the genre for awhile, pretty much since StarCraft 2.


It’s definitely a crapshoot a lot of times. But there’s usually at least one or two on there that are similar enough that I might genuinely be interested in it. You can also forcefully hide games from showing up in suggestions, iirc. I’ve never done it, but some of my friends have recommended doing so in order to make Steam dig deeper for finding lesser known stuff. I’m not that big of a connoisseur, though.

Edit:

I recalled correctly, and it seems they’ve even made the Ignore button a lot easier to find (or I just never noticed before):


It depends, sometimes I go down the rabbit hole on their “Games Like This” suggestions on my favorite games’ store pages. I actually just found a cool one that way the other day called Ad Fundum. It was a funny coincidence since it came up suggested on a completely unrelated game, but I’d been wanting a game centered around digging underground.

But yeah, with literally over 100,000+ games on Steam, it’s become way too difficult to find quality stuff that isn’t AAA or indie games that struck it lucky with popular streamers giving them exposure. Which sucks for indie devs that actually put out their passion projects since it makes discoverability so hard, as others have pointed out here.


I’d argue FF12’s content is primarily grinding, though. I liked the game, actually just beat it this summer. But, I was definitely ready to be done with it by the time the credits rolled. I finished with around 70 hours, I think. There are a lot of secrets and whatnot, I just wish their crafting/bazaar system wasn’t so tedious with its requirements.


Grim Dawn is fantastic! I can’t wait for the new expansion coming in a few months. I also heard they’re making a sequal after they finish their town building game which is coming out of EA soon.


Diablo’s story is now entirely detached from its gameplay, the protag can see the villains cutscenes due to a plot device, no more clever writing to explain events after, you get rewards not from an NPC but from the menu from completing world events, and somehow there are localised areas of 100s of enemies just waiting for you to start a fight in a random spot on an open field, theres a GPS showing you the way to the next objective

Diablo 2’s story is also detached, it’s nothing new lol. I’d say Diablo 3 actually had the most protag focused story besides Diablo 1. In D4, all of the cutscenes at least involve main characters you regularly interact with.

Regardless, no one plays those games for the story. They’ve always been purely about gear grinding and demon/monster butchering. D4 is probably the most polished in the series, except for maybe D3, which was a very streamlined experience, for better or worse. I like all of the Diablo games, but I still think D2 and D3 are the most fun I’ve had playing with friends. Fun is always the most important aspect, and D4 was making strong strides to improving that aspect when I last played over the summer. Not sure if that’s still the case in the new expansion, but I figure I’ll try it out when the xpac is on a deep discount.


Because, unfortunately, millions of people still use it. If you’re selling a product, it’s in your best interest to have as much social media presence as possible.

Also, it’s better to have an official presence on those platforms so others can’t impersonate you as easily.


I know it’s on the “other” site, but this post from a few months ago has several people saying they got it working quite nicely: https://www.reddit.com/r/cavesofqud/comments/1dcqyym/regarding_qud_on_the_steam_deck/


That’s the first description on the website. It says it’s a cloud native Linux image that comes pre-installed with all the apps for gaming, e.g. Steam, Lutris, etc. I was asking a question as to why it’s better than SteamOS, as when I see cloud native I just assume it’s something designed for and around streaming. I may be misunderstanding its purpose, but that’s the impression I get from the site.


Ahhh, I misunderstood your earlier comment, my bad. Yeah, if I had a windows handheld, setting it up to boot straight into Steam Big Picture would be a no-brainer for me, just as a minor QOL thing.

As for your other point, I don’t remember them saying that, but that’s pretty crappy they fell through on delivering on that promise. I’m just hoping as SteamOS/Linux gaming continues growing in popularity that developers just start putting more effort into native support.


What makes Bazzite so much better to use on a Deck versus SteamOS? It doesn’t seem any different than just using Remote Play/Moonlight/whatever and streaming from your main gaming rig?


I 100% agree with you on your first 2 paragraphs. I really love my Deck, but God damn is it annoying getting things like Battle.net, GOG, and/or Epic games working inside of it in Game Mode sometimes.

Apps like NonSteamLaunchers or Heroic help a lot, but they don’t always work smoothly. Like I had the itch to try out WoW again this week after not playing for numerous years (I’d heard War Within was really good). Getting battle.net installed and working within Game Mode was a major pain in the ass. I’d done it a few months ago for Diablo 4 without much headache, but somehow when I tried launching BNet last night, it wouldn’t. NonSteamLauncher’s BNet integrator also wasn’t working for whatever reason. So I had to do a few workarounds before I got one that worked.

It’s scenarios like that where I truly wish Valve would try harder to work with companies like Epic or Blizzard to get better native integration. I know Epic is a competitor, but really it’d be beneficial for both companies to have good integration between each other. I’m much more inclined to buy games on Epic if I can easily play them on my Deck, and I’m more lore inclined to stay within Steam’s ecosystem if I’m not constantly encountering these annoying obstacles. It will likely never happen, but I can dream

As for your last paragraph, are you referring to wiping your Deck and just installing Windows? I’ve been hesitant to do that due to how often I use the sleep mode function in games. I’ve tried using sleep mode on my desktop PC like that when I can’t save a game and I need to stop to do other stuff, and it’s really hit or miss if a game will resume without issue after waking. Have you had any problems? Also, how is your battery life impacted? The Deck has crazy good battery life, and I attribute a lot of that to how efficient the underlying OS is with power management, but maybe I’m wrong. Also, do you have issues with drivers? The APU on the Deck is a custom AMD chipset, but have people ported the drivers for it over to Windows now?


Pretty sure the only thing that happens when violating GDPR is a fine, which is ultimately the same thing as “paying off” the government, but just in a legally obligated way.


Straight representation? Lol, what? Like every major branching choice RPG with romance options offers plenty of hetero choices (Witcher, Mass Effect, Dragon Age, Baldurs Gate, Cyberpunk 2077, etc). Even in Veilguard, the first AAA game I’ve played that offers nonbinary choices, still has plenty of hetero representation. Culture wars are so god damn exhausting and unwinnable.


I disagree. There are a number of Coromon creatures that also heavily resemble some pokemon. I mean, it’s to be expected, there are only so many variations of creature designs before they begin being similar to each other, especially with how long Pokemon has been at it, having like 1000+ creatures now.

Anyway, Nintendo is a greedy shitbag of a company. I love many of their games, but they’re the absolute worst when it comes to being extremely litigious and/or consumer friendly. I truly hope they lose this legal battle


How tf does Coromon get away with it? I’d say that’s waaaay more of a rip-off than Palworld. E: typo


That’s one review from Steam Deck. Game just might too resource hungry and/or unoptimized for it at the moment. The user also didn’t state what Proton version they used. I’m going to install it on my other Linux PC and report back later.

Edit: Works fine on my PC, running latest version of Nobara (Linux distro focused on gaming) and Nvidia drivers. I also used GE Proton 9.11 in Steam.

I had it auto-detect graphics quality (seemed to be about High settings) @ 1080p, and enabled Fur Shadows. I set DLSS to Balanced. Averaged 60-70FPS, dips down to 45ish when I entered an area with heavy rain. Played for about 15 minutes and entered the open world area after the intro. I was playing on my HTPC hooked up to an older spare TV, so I apologize for those that use 1440p or 4k since I cant test the performance at those resolutions.

My specs are:

-Ryzen 5700X

-RTX 3070 FE

-16GB DDR4 3200

-1TB nvme SSD

Edit 2: Played for another 30sh minutes, no issues. Performance did dip a bit in some open world areas, but I never saw it go below 45 FPS.

My quick review: The game has some interesting ideas, but the combat and presentation are pretty jank. Many of the early monsters just ram you like a goat, which launches you in the air and gravity is kind of floaty, so you can end up getting repeatedly tossed around. Their animations are very stiff, so sometimes it looks as though the monsters are just gliding at you versus running. The aesthetic/style of the world looks great, though. The giant tree/Ent thing stomping thru the forest was intense and surreal, I enjoyed trying to hide from it and failing.

The UI is not good, not awful. All of your important information is in the inside of your bow shaft, but it isn’t presented in a clear and easily understood way. Not being able to easily tell how many arrows you have in the middle of combat is frustrating. I also think the wind direction should be easily referenced without needing to hold down a button, sort of how Ghost of Tsushima did it.

Lastly, and this is subjective, the music is not very heavy metal IMO. I was expecting something like Doom 2016, but with Cannibal Corpse, Cradle of Filth, or even Slayer type heavy metal. Instead, it’s more ambient and slower; not intense at all.


Eh? I have a Steam Deck and I rarely ever run into a game that performs badly or has issues. Proton and GE Proton have done amazing things for bringing mainstream gaming to Linux.


This just sounds like you’re being kind of lazy, to be honest. You can browse Steam by tons of filters, narrowing down a genre with like a dozen subgenres and tags (including only showing single player/offline games). Then you can sort that list by rating, release date, cost, if they’re on sale and/or offer a demo, etc. If you’re just going to hate on people’s suggestions/recommends, then get to searching the long lists and find something that looks interesting. Steam lets you refund anything under 2 hours, so there isn’t much to lose.


I think it’s because PSN isn’t available in a number of countries, so it’s an arbitrary obstacle to an otherwise fully functional game that doesn’t and shouldn’t need an account. Requiring external accounts to play a game is nothing new, but I’m happy to see people reaching their threshold for these ridiculous practices and openly complaining. If people didn’t complain and simply didn’t buy the game, how would Sony know why people aren’t buying it?


Agreed. HZD always felt like a game that was built around a story premise first and foremost, which sort of makes sense as that studio had never done a game like that before.

I remember an interview where they were struggling to shift gears from Killzone and looking for new ideas from among their staff when one of their devs pitched HZD’s premise. As a result, they approached making an open world action adventure game as complete noobs. This doesn’t excuse any of the poor design decisions. I was hoping they’d learn from their mistakes in FW, but they instead made the open world part somewhat better and then forgot to keep the focus on the main quest and characters in the process.


Agreed, wider and thicker with maybe a wavy/ ridge texture on the bottom half of the mustache and slight rounding/flaring on the sides that narrows to the top.

https://pbs.twimg.com/profile_images/1262480275/ron-swanson-250fp011911_400x400.jpg

Feels like that’s a good reference pic for OP.

Edit:

But I do prefer #2 more. Like others have said, it’s simpler and easier to tell the expression.


Same. I logged about 20 hours on it before my desire to play just kind of slowly faded away. The game was too large and long to warrant such basic gameplay mechanics. You could be fully upgraded within 5-10 hours and then you’ve essentially seen all the gameplay there is. There’s maybe 6-12 random “quests” you’ll see while traveling (those dynamic events, e.g. a wagon being robbed), so even that part of it becomes repetitive pretty fast.

I’ll get downvoted, but RDR2 is a really overrated game, in my opinion. The game was well made, no doubt about it. Its graphics and environmental design are still gorgeous even to this day, despite being 8 years old. The voice acting, writing, direction, cinematography, etc. are all very well executed. However, at the end of the day, I just found it kind of boring to play.


Right? For a game to be a collector’s item, it needs to still be able to function in its intended capacity. Additionally, they need to be considered good. Most games that become a collectable do so when they transition into the “classic” category, usually 20+ years after they released. In 2050, no one’s going to think, “Oh man, Concord was hailed as a masterpiece in its day, I need to own that piece of history!”


Yeesh, I’ve never used the website but that NightCrawler person seems like they have some serious control problems. The fact that the whole community was willing to chip in/pay for it and take it over and the admin still refused to cooperate is pretty shitty. At least it looks like someone managed to convince the admin to let them host and takeover the site’s wiki.


Technically Weeping Peninsula is just a sub section of Limgrave, along with the Eastern forested area of it right before Caelid.


Probably their last attempt at milking more money out of it before it’s forgotten to time. I was wondering if Xbox or PlayStation have a hard time limit on how long an EA game can remain in such a state, seeing as this one has been in “alpha” for over 10 years on PC and 8 years for PS4/XB1.

Either way, the game is janky as hell. I’ve tried getting into it, but the jank is just too much to ignore for me. It’s insane they’re asking $45 for such an unpolished mess that’s pretending to be complete and hasn’t really added much meaningful content in ages.


Ahh, okay. I actually really enjoy hub design when it’s done properly (e.g. Dark Souls 1). I’ll probably start Survivor after I finish Nier Replicant remake (and game that’s got kind of a primitive hub design, come to think of it).