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Joined 8M ago
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Cake day: Jun 05, 2024

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Winning is relative, they can’t stop distribution if the creators are careful about it.


Games should be fun. If you are having fun, you’re playing it right. If you are using a feature they put into the game, you can’t be doing it that wrong.

It’s perfectly fine to be a masochist, but it doesn’t make anyone better’n anyone else, or the games better than anything else. Knowing what you like, managing game difficulty, knowing its features and “optimizing” your enjoyment are just another kind of gaming skill. You should never feel pressure to play at harder difficulties than you want, because… why would you? I know “souls culture” is full of screeching 13-year-olds with infinitely long lists of things that make you “nOt a ReAl GaMeR” despite being literally designed and implemented as part of the game, but fuck it: that’s why nobody listens to screeching 13-year-olds.


Serious boomer shit that somehow managed to completely miss the question of why the kid was that heavily into games in the first place. The very idea was mentioned once, in the whole article. As an aside. Blegh.


This was not exactly subtle anyway - oh, they just happened to stop making DLCs just as they discovered their horrible online platform could print cash with close to zero effort.



New Vegas is notable for not being a Bethesda game per se. It uses something very close to the Fallout 3 engine, but the actual content has little to do with Bethesda. They did publish it, though.


Lmao. They are basically speedrunning enshittification% at this point.