I agree with this mostly, but at the same time more powerful hardware lets the devs experiment with more advanced mechanics. For example, ToTK runs pretty hard into switch limitations with its impressive physics. If Nintendo wanted to take that engine even further, they’d likely need a hardware upgrade.
Additionally, more powerful hardware starts putting more demanding mechanics into the realm of possibility for an indie dev team that has neither the time nor the resources to optimize their games at the same level as a big studio.
Your sample size is 1. Sure, you can get a phone that won’t have battery swelling after 5-10 years. My old Samsung S9+ doesn’t have any swelling yet, and I’ve had it since around when it came out in 2018. Whether or not swelling happens to any given phone is more or less down to luck. You might want to avoid Samsung phones to be safe though because there was that whole battery swelling issue with almost every phone from the S20 downwards a few years ago. Other than that I don’t think there’s much of a difference*
*Probably something to look for reports/statistics on though
I think we’re on the same page? If an attacker wanted a keylogger they wouldn’t even need to go as far as a screen, there are plenty of other ways (like a 3rd party keyboard app) that would work just as well, if not better, on an iPhone.
Hell, while we’re at it, using a phishing email to get you to enter a password in a fake site or using social engineering to reset your passwords is way more effective than reverse engineering and modding a camera/screen.
There’s no reason why Apple should get to keep exclusive rights on repairs just to profit more on parts. 3rd party screens, cameras, face id modules, etc. aren’t going to suddenly make your phone less secure.
You can have both though. Just add some random menu in the settings that turns bright red when using a non-certified component so security can be easily verified, but don’t needlessly lock people out and charge $500 to fix a $10-50 module on a $1000 phone
Edit: Adding on to this, Ifixit isn’t outlawing verification, the above example of whatever red warning is a clear way they could keep it.
If you think keyloggers require software running on your physical keyboards you’re in for a rude awakening.
Keyloggers are almost always at a pure software level and are conceptually simple to make. So simple that in fact, it’s the same thing as running a regular application with background shortcuts. The only thing that is different is that regular apps aren’t saving/recording anything, they’re just listening for you to press cmd+whatever.
It takes maybe ~10-15 minutes to make a keylogger in Python that could run on any computer, mac, windows, or Linux. Maybe a little longer if you wanted to use a compiled language and properly hide it.
Sorry to burst your bubble.
No, you can’t, because that isn’t a good analogy. Those two situations are not at all the same, but I’ll humor you.
The analogy you’re making is like saying only the company who makes doors is allowed to change the lock on your door, and they’re allowed to just stop offering the lock-changing service whenever they want. They also conveniently put a mechanism in so that whenever a third-party locksmith comes, your door falls apart. Your only option is to buy a new door, doorknob, frame, and hinge because your lock is worn out.
Odd examples to pick, Horizon Forbidden West and God of War Ragnarok were both delayed and the first original Mario platformer for the switch came out in 2017 (Odyssey - if you think 3d Mario games aren’t platformers you haven’t played them). Nintendo has also been releasing tons of other games as well so it’s not like they’ve been doing nothing.
Also, to be fair, When you have a platform with 10 times the total sales (Wii U sold ~14m, the switch is at ~130m right now) it makes sense to port over the good games from the console no one owned. Mario Kart 8 deluxe, a game originally from the Wii U, has sold ~55m copies, which is about 4 times what the entire Wii U console sold. There’s a reason they kept doing it, and it’s because most of the Wii U titles were good games that people will enjoy which released on a dead platform.
If you’re going to criticize Nintendo, criticize actually valid things like the scummy price increases on the ports (not just the ports’ existence), the poor online system that costs up to $50 per year per account, and a legal team who goes after anyone doing anything that isn’t directly playing the game. To be clear, a Microsoft buyout probably wouldn’t change any of those things because it’s making them money. Look no further than American companies like Disney largely using the same strategies Nintendo does. Microsoft is no different.
How long some company like Nintendo uses this to justify taking mods down?