It’s like reddit, but I don’t have to feel icky.
given up looking for replacements
r/anarchydnd
r/apolloapp
r/Condution
r/robotech
r/OSUOnlineCS
r/vintageobscura
r/ZeroCovidCommunitv
I thought it was more shy (or nervous) than surprised.
For decades, copyright only increased in length in the U.S., and there’s nothing stopping them from extending it again.
It needs to go the other way, and it needs to be attached to the creative person responsible.
The inclusion of copyright in the constitution is for encouraging creativity. A short monopoly is all that’s needed. Anything more is just greed and does nothing to support more creativity.
Yes, or parts of the game owned by different individuals. They can have a contract to use their intellectual property only for Bethesda’s uses.
Even if it was owned by one person at the company, that’s no different than the company owning it. But since it’s owned by a finite being instead of an eternal entity, so it makes it clearer that copyright should also be finite.
I see from your post history, it’s full of great comments. Not sure why your reaction here was so harsh. I hope your day is going okay.
Perhaps I wasn’t clear. I meant have one app store and ignore those governments who want to ban apps.
Also, being able to directly load apps on your devices is way better anyway.
“I couldn’t walk away from the pen and ink thing,” says John Evelyn, creator of The Collage Atlas, a dreamlike storybook adventure recently released on Steam. The entire game is hand drawn, from tiny flowers and insects to huge buildings and the clouds that float over them. Exploring this world unwraps its dreamlike story, with environments folding out in response to your approach.
“I had been drawing for many years before that […] and I’d always draw with ink straight away, without any kind of prior pencil work or sketching,” he says. “I liked all the incidental details and the accidents that come out along the way.” He compares it to improv music — “actually, sometimes it goes horribly wrong!” — but says that the feeling of getting into a stride and being surprised by unexpected outcomes was important to the whole game.
It’s because of this that the art style underpins the rest of the experience. Where individual pieces of game art can fall into the background, The Collage Atlas requests your attention to detail — and rewards it. At the very start of the game, a pinwheel appears from a grassy plain; look at it, and it begins spinning. It was one of the first things that Evelyn created, for what was originally an app meant to accompany a picture book.
It doesn’t have a name yet, but it’s described on Gilbert’s Terrible Toybox website as “classic Zelda meets Diablo meets Thimbleweed Park.”
Gilbert’s been posting about his new game on Mastodon (via Time Extension) since early 2024, but it’s gone largely unnoticed until just recently. In February, he shared an image of a whiteboard rough-out of the opening area and quests, and a little bit of stats work; from there, he’s posted a few more in-progress images, along with some brief thoughts about his process.
NES TMNT