• 0 Posts
  • 26 Comments
Joined 1Y ago
cake
Cake day: Feb 21, 2024

help-circle
rss

There is VM software like VirtualBox you can use the run older versions of Windows. I’ve had better experience running old games through Windows XP in VirtualBox than directly on Windows 10.


Nvidia game stream is no longer being maintained, although it’s still present in the current versions of GeForce Experience.

The Moonlight/Sunshine projects are open source implementations of Nvidia’s Game Stream protocol and they support non-Nvidia cards.


Most games can’t take advantage of more than a couple cores anyway, and the high-core-count CPUS often sacrifice a little clock speed.

The optimal gaming CPU is like 4-8 cores but with a high clock speed. The 32+ core machines are for compute heavy tasks like CAD or running simulations. Sometimes compilers.


What’s the significance of “Slavic”?


I think the company sees this as an opportunity to use the spotlight they now have to publicize their own IP. I suppose we can only wait and see what they do next.


?

Larion Studios is still doing fine. They’ve decided to pursue their own IP rather than continue to work with a 3rd party’s.


The game was sold other places (like the Humble store) without the PSN warning.

Also it’s been sold in countries that the PSN doesn’t support.


I haven’t played BG1 or 2. As I understand it, the only connection between the games is a couple of cameo characters. The main plot and characters of BG3 are completely original and independent.

However, it would be helpful to have some experience playing DnD and/or some vague knowledge of DnD lore.


Yeah that’s typically how microtransaction driven games work.

See also:

  • League of Legends
  • Genshin Impact and other “gacha” games
  • Fortnite
  • digital TCGs

(Also all of those are free to play, so minus points to helldivers for double dipping)


It’s not “pay to win” exactly, but it’s only a matter of time until an important “meta” weapon is locked behind a warbond.


This is how microtransaction driven games typically work.

You technically never need to pay, but they keep adding more content locked behind 1000 credit warbonds, and some of that content is very useful, and getting to 1000 medals takes a while if you aren’t specifically trying for it.

If you actually want all of the gameplay affecting content (war bonds) you either need to grind specifically for medals for a long time or you need to pay.

Other games that use a similar business model:

  • League of Legends
  • “Gacha” games like Genshin Impact and a lot of mobile-only games
  • Fortnite
  • typical digital TCGs

(Also note all of these are free to play and only make money off microtransactions, which IMO makes Helldivers more predatory for double dipping)


Some days I have to restart helldivers after every mission because it crashes during the extraction cutscene.

It’s ok to admit games aren’t perfect while also enjoying them. Helldivers is fun but it’s no paragon of the industry.


Helldivers’ business model is primarily microtransactions. The microtransactions affect gameplay, so it’s in the direction of “pay to win”. It’s not the paragon of non-predatory monetization that people make it out to be.

(Baldurs Gate 3 and Palworld both are good examples of a healthy pay once and actually own a copy games)

Also none of these games released without serious bugs.


The moral of this story is that a healthy dose of competition does lead to innovation



There have been a few cases where developers “port” their games to Mac by wrapping them in Wine.

Apple used Wine in their Game Porting Toolkit: https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit

It will require some finagling, but it’s about as good as you will get for running windows only games on Mac.

Also games built for Intel Macs should be able to be run thanks to Rosetta.



iOS natively supports JIT (by which we mean writable and executable memory) but Apple locks it down to only two use cases:

  1. The JavaScript engine in Safari
  2. Support for running a debugger

AltStore launches a debugger and connects it to your phone. Even though it’s not actually doing anything with a debugger, that’s enough to convince iOS to let your app use memory that’s both writable and executable (the key feature needed for JIT).

Without JIT you need to either resort to a slower form of emulation or do something creative.


People don’t like that cyberpunk was/is graphically unoptimized. If your computer can run it the game’s fine.


I would have liked, at the very least, a “DM” mode like Divinity 2 had. Oh well. Maybe modders can hack one in.



Save the missiles for the bigger targets but do hold the machine gun trigger down. I don’t think there’s a way to get more ammo. It’s just a temporary thing but it’s really nice when you have to hold an area for a while.


The meteors are funny IMO. But it definitely isn’t good game design to have a mechanic where you just randomly die with no way to defend yourself.

Also people need to chill out. Things get buffed and nerfed. The meta changes. We are already getting our first taste of power creep with the mech suits.


If you can’t run the game you want to play locally, you might be able to run it on GFN and stream it instead.

If you have a reasonably powerful computer and the games you play work on Linux, you are much better off just running the games locally.


It used to be good enough that I would rely on it over dual-booting my laptop. But at least to me it’s only a last resort now.

They’ve limited which games you can play, added tighter time restrictions, added a long wait to even start playing, and now ads.


It’s always had a free tier. The free tier existed before the paid tier did.