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Cake day: Aug 07, 2024

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leveling up your build periodically from a randomly selected set of options

The bosses are also randomly selected

Those are neat and trendy features, but I don’t see how they make it anything like Rogue or its ilk.


These days when people say roguelike they just mean a game that divides its gameplay into short, disconnected runs instead of one long, continuous save. It unfortunately has nothing to do with whether a game is anything like Rogue.


Maybe the reality is that 80-90% of their programmers actively use tools like Github Copilot and the CEO got really excited about what that might mean. I mean, how could he possibly measure this?



Their support sucks though. I had one of their controllers die on me after only 8 months of moderate use and after a way-too-long back and forth they demanded $15 to send me a new controller. Eventually we settled on $5, which is still $5 more than it should have been.