And yet almost every single one had a “Buy” button on the purchase page, not a “licence” and I sure as shit didn’t sign a damn thing. I act like I own them, and will continue to do so. Half the EULAs contains some illegal bullshit anyway and the “also is any of this invalidates local laws, just ignore that bit” clause is relatively a lot newer than a lot of classic games which I probably do own because of this. With the greatest respect, laws are - effectively - requests when the entire population willfully ignores them.
Absolutely true. And this is where I have difficulty with this initiative. I am a heavy collector and patient gamer, I get to stuff years after release. As such I have always avoided heavily on-line stuff so I can use my own schedule, and that’s the sticking point here for me. In the current environment where it’s easy to see network requirements, and even refund games after testing it seems like this could be handled by vote with your wallet for the most part. However, I take a very different view of the current bait-and-switch of taking games without a hard online requirement and changing the terms in some way after release, and this alone is enough to make me support the movement. Adding launchers, additional account requirements, micro transactions post release should be heavily controlled. If you don’t state at release you will be adding MTX - or even DLC honestly - you shouldn’t be able too in my mind. It’s a different product.
I think the other thing that so many are either too young to remember, or perhaps not technical enough now, but in the 90s, you ran your own game servers, and it was awesome. It was hard back then, someone seemed an ISDN or leased line to handle the traffic and access to a decent PC or server - requirements that are now in reach of everyone with a joke connection, a multi core machine and a docker install. There’s no reason this couldn’t be handled that way again with the companies monetising “content packs” for the servers and letting communities flourish. But they like the control.
It’s going to be interesting seeing the outcome here!
And I’m saying it’s the same as world. You can drop off the net and play. Private session --> drop connection, play on. Can’t say I’ve ever tried starting it with no network because there’s no way in hell it’s running on the deck, but you could with MHW, so I wouldn’t be surprised if the same rules apply. I will try to remember to check later.
So far, yeah. If it’s like World, eventually there’s a quest that is just too damn hard to carry alone (Extremoth in Vanilla, I’m looking at you), but if you are not a completionist, sure you can be offline and single player for most of the story line. Actually it looks like offline support is slightly better in this one.
I’m not a total solo hunter, but I am 90% of the time, don’t really play with randoms.
When the scores are settled sure, doesn’t mean there’s not mechanisms in any particular country that make this harder. Work two Jobs in the UK without carefully sorting PAYE and one of those will be collected at 40% emergency rates. You get it back eventually, but if you are paying transport, meals and other expenses to attend the second job I can see how it could get close to nothing. You get most of it back later, but that doesn’t help marginalized people trying to earn extra right now.