I wonder if Valve plans to release an Arm version of SteamOS. They’d have to for it to ever show up on a device like the Miyoo Mini Plus, which uses an Arm based CPU, instead of the x86 based CPU in the Steam Deck, and other Windows handhelds.
Right now I think the OS of choice for Arm based devices is Android, which works well enough, but I don’t think very many PC games are ported to Android.
I thought there already was a spiritual successor to Minecraft: Vintage Story
Of course parents not taking appropriate precautions doesn’t absolve the companies of responsibility. Unethical behavior is unethical behavior, even if there are things consumers can do to protect themselves from it. After all, the precautions wouldn’t be necessary if the companies didn’t engage in this behavior in the first place, so these precautions aren’t really solutions only mitigations.
I think greater access to game development tools has been a very good thing for the industry. These days, I’m generally much more interested in what’s coming from indie developers than any of the big companies, with a few exceptions. I think that’s the best way to increase the diversity of games and game developers. Greater access to game development resources will help to democratize the gaming industry.
I wish I hadn’t installed the update. I was hoping it would make the game run better on the steam deck, but it’s actually worse. I think they’ve increased the graphical fidelity, but it’s come at the expense of the battery. I found a work around to get the game launcher to come up so I could lower the graphics settings to improve battery life, but that doesn’t fix the bugs. They seem to have gotten worse with the update. Never change, Bethesda. Never change.
Awesome. I’m glad to hear it because I think that’s the way things are going. Arm, or maybe even one day an implementation of RISC-V, just make more sense for handheld devices, where power management is very important.