As someone who spent years as a ‘big company engineer’, the reason I don’t write code until the bosses have clear requirements is because I don’t want to do it twice.
That and it isn’t just me, there’s 5 other teams who have to coordinate and they have other things on their roadmap that are more important than a project without a spec.
It looks much better than elden ring in that all the models are much higher quality. Elden Ring was designed around relatively modest assets, and does wonders with what it has, but there is no comparison, DD2 wins hands-down.
As for art direction, that is subjective. Plenty of reasons to prefer looking at ER.
The Witcher 3 is almost a decade old at this point
The OG Crysis wanted hardware that still doesn’t exist. They built the game and engine under the assumption that clock speeds would keep increasing, and instead we moved to high core counts.
Even today, at 4K and max settings, the original (2007) release can drop below 100 fps on the best possible hardware.
They aren’t the good guys. A lot (too much if you ask the community) of the fiction is told from the perspective of the imperium/space Marines, but that doesn’t make them the good guys.
They go around saying things like “The rewards of tolerance are treachery and betrayal.” They clearly are not meant to be the good guys, even in their own stories.
The problem is media literacy is so poor that far too many people look at quotes like that and think “that’s a good point”. Even the creators have put out press releases about how all the fascists are missing the point.
Once game pass starts being more expensive than buying the games I want, I’ll just go back to doing that
You may not have that option. The business model here is to burn cash, get consumers used to gamepass, then get games onto gamepass exclusively (likely in exchange for higher payouts from the service). Once we are at that point, which may be years away, prices will rise and there won’t be another avenue to play most games.
This is the model right now for shows, and some movies, they are produced for streaming services and are only available on those services.
Most games already don’t get physical releases. All that needs to happen to eliminate choice is that gamepass makes publishers a better offer than Steam - then there isn’t a digital release either.
The game is long, but shorter than it seems. Act 1 and Act 2 combined are ~75% of it. Acts 3&4 are quite short in comparison, and are mostly dominated by the a massive ramp up in player power. Builds really take off here and the gameplay opens way up.
I personally find the very beginning - setting up a build - and the very end - the OP AF power fantasy - to be the best parts of the game. The great middle is fun, still a good game, but does drag a bit relative to the other parts.
I’m not sure I’d trust modern CA to do Med3 justice. The new style of Total War is just a different beast from the sublime RTW/Med2 era.
Lots of little things changed, and it just ‘hits different’. Probably the biggest difference is just that every single fight after the first 20 turns will be a 20 stack vs a 20 stack, and every single battle is life or death for that army. It makes the campaign much faster paced - declare war, wipe stack, capture cities for 3 turns until the AI magics up another 20 stack.
In the original Med2, since there wasn’t automatic replenishment, there were often battles between smaller stacks, even in late game, as they were sent from the backline to reinforce the large armies on the front. Led to some of my greatest memories trying to keep some random crossbowmen and cavalry alive against some ambushing enemy infantry they wandered into. The need for manual reinforcement led to natural pauses in wars and gave the losing side a chance to regroup without relying on the insane AI bonuses of the modern TW games - and I do mean insane; they’ll have multiple full stacks supplied from a single settlement.