I would disagree with the choice of words here, yes their stories are often not super deep or intricate, but I do believe they are extremely interesting, specifically because they are presented in such an appealing way.
Just the elevator pitch for Hades sounds amazingly interesting, “you are the son of Hades fighting his way through procedurally generated dungeons to escape hell”, fuck yeah! Tell me more!
And the impact is definitely there as well, because while depth is missing, the qualities you described make what little story there is quite impactful.
Of course this is all just my opinion, but you can’t tell me that “you participate in ritualistic basketball games to free your comrades from a prison wasteland” doesn’t sound interesting.
Yeah, this is not the hill we should die on. Also, according to a post I saw recently, a true roguelike needs to fulfill a bunch of very specific requirements that already disqualify 99 percent of the games in the genre, so why even bother?
Games evolve, that’s a good thing, let’s not start gatekeeping genres too much.
Soo, anyone got any game recommendations? Lemmy already has so few comments and social interaction (the only reason I visit sites like these) so why dilute it even further by focusing on pointless stuff? I swear every time I see a good post and am excited to see what people have to say about it it’s 90 percent pointless arguing in the comments.
Although I suppose I just contributed to it as well, so carry on I guess.
Honestly they already have the answer, I think Survivor-Like is the perfect one, and coincidentally the one that was used first (as I recall). Makes sense considering we have Rogue-Likes, and used to have Doom-Likes.
All the other ones are too broad. Action Rogue-Like describes many other types of games, bullet heaven/bullet hell or whatever doesn’t apply to all Survivor-Likes as some don’t even have bullets, and Vampire-Survivors-Like is just too long.