The Palworld suit is not an IP suit because whether or not Palworld was “cribbing” from Pokemon they were well within the bounds of the law. They don’t even have to claim parody - their designs are their designs, despite the clear inspiration.
The lawsuit is over software patents, most likely the patents that Nintendo has for throwing a ball in a virtual space to capture a creature and riding on a virtual creature, aka absolute specious bullshit.
on your playstation
PS3linux.net be like
You’re correct. I think the real obstacle PC gaming has to overcome for the average consumer is the basic knowledge requirement - I built the PC I currently use and game on and yet I find the numbering schemes for processors and graphics cards insanely confusing, have no idea what goes together and what doesn’t, what’s a good deal and what’s overpriced, etc. But while I was willing to put in the research when I built my current computer, I can totally understand someone else who wants something that they can just turn on and it works.
Prebuilts don’t really solve this problem either. The average consumer will see something like the “MSI Glaive-Guisarm 2077 Fortnite Edition” and I have no idea if that’s better than or worse than or about the same as a PS5.
Yes, but as a specific exercise, the US government wants to spy on US citizens because if gives them the power to arrest you. You could be committing crimes right now and not realize it, but if you ever become a person of interest they will use them against you.
Of what use is specific data from specific nationals to a foreign government? They don’t have anywhere near the same level of power over your life as your home government does, all of that information is just fluff to them.
And not for nothing, but the original conversation was about Discord, which is partially owned by Tencent but partial ownership by a private Chinese firm does not give the Chinese government any kind of special control over the platform.
the idea behind DLCs
Back when they were called “Expansion Packs” and came on a disc for players who didn’t have a good internet connection. You can trace the death of the expac and the rise of MTX in the postlaunch monetization of Bethesda’s biggest games - Morrowind through Skyrim all have entire extra games that you can graft onto them for a premium price, but then during Skyrim’s release and re-release era they dip their toes into MTX via the Creation Club, to their total embrace of the concept in FO76.
But actually I think that blaming Bethesda is a bit of a red herring. The real dawn of DLC as we know it today wasn’t horse armor, it was Halo 2’s additional multiplayer maps. Microsoft went from releasing maps for free to charging for early access to maps that became free eventually to making everyone buy the maps. At around the same time they forced Valve to charge for Left for Dead 2 maps that were released for free on PC. MS really took point on conditioning gamers to lower their expectations for post launch content.
There have been a few instances where licensed content has been retroactively removed from libraries, though. Steam doesn’t let you download older versions of a game unless the devs explicitly allow it.