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Joined 2Y ago
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Cake day: Jul 04, 2023

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Yeah, I was about to say, 99% of people are either unaware or do not care. Don’t mistake Lemmy’s privacy opinions as representative of the general population.


Agreed on all points. The last 3 episodes in particular were just visual stunners on top of awesome and challenging level design culminating in an immensely satisfying final battle against the titular ‘Evil’.

spoiler

“No, You shall not fall today!”—I pretty much shared Civvie’s reaction: “You’re goddamn right.”


Have you tried any of the other Pokémon clones? I’d be interested to hear how you think it stacks up to some of the others. I tried a few, and none really captured what I wanted. I thought Cassette Beasts looked pretty cool style-wise so it was somewhat on my radar.


Warhammer 40,000: Boltgun.

I was on E2M6 before work got extremely hectic and I put it on pause for a while. Now that I’m finally getting back to it, I love it so much. It combines two things I love: boomer shooters and Warhammer. To extend my playthrough, I’m playing it how I play classic Doom: Boltgun start only, no saves (death means I start the whole level over), and Exterminatus difficulty. It’s gotten challenging but I love the mastery that comes from playing a map from the beginning again.

Any boomer shooter fan is doing themselves a disservice if they don’t check it out.


While I do love the things people have done with GZDoom, I always find myself coming back to a more classic doom experience. Something like dsda-doom that tries to stick to rules of the originals is more my jam, and it has some nice quality of life features that don’t alter the core gameplay. There is just something about the basic and simple mechanics of base Doom II that is timeless.

If you are looking for quality WAD recommendations, there is a continually updated Doomworld Community Top WADs of All Time or you can check out the annual Cacowards that attempt to acknowledge the best new doom content created every year. Many of these wads dramatically outdo the originals in terms of map design. Eviternity—a favorite of mine—which comes in at #6 on that list actually had it’s creator scouted to do the maps for the boomer shooter Prodeus .

Also, even though I prefer the classic experience, my favorite weapon mod has to be Final Doomer. Brutal Doom always gets all the hype, but this one deserves a lot of love for the fact that it tried to add weapons to fit specific wads. It gave the wads it was made for so much more flavor, and, while definitely more powerful than vanilla weapons, it wasn’t to an absurd level like brutal doom.