Europa Universalis IV and Stellaris. For exactly the same reasons.
I spend way too much time in those games. Hundreds of hours each. But the end game is just too much of a slog. You already won, so there is no challenge; the framerate tanks into unplayable territory; and the micromanagement to manage the late game wars and economy becomes insane.
But starting with a different empire, and doing early/mid game again is awsome!
In order to get good results out of an LLM, you need to be very precise in what you want. Even if it can spit out an entire game, you will have to describe it so well, you are basically creating the entire game yourself. But instead of using a standard programming language, you are using something understood by the LLM.
If you want to play animal crossing, but only have a PC: try Dinkum. Same gameplay loop, but with a few minor twists and turns. And the setting is Australia. Hence you ride your mu around town, shearing the wool of your pleeps and milking your vombats. Ofcourse you need to defend them from crocos and fire spitting bush devils. But anything you kill can be thrown on the BBQ. And to get rich, you start a fairy bread empire. Exporting millions worth of sugary goodness.
My apologies. You weren’t arguing against the articles premise, but against the premise that there are no good current RTS games. Ignore my blabering.