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Cake day: Jun 15, 2023

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My apologies. You weren’t arguing against the articles premise, but against the premise that there are no good current RTS games. Ignore my blabering.



The CEO from the article is also making an RTS. He is not claiming they are unprofitable. He is saying they are not mainstream enough to sell tens of millions of copies.


According to steamDB AoE IV has between 1.27 and 2.5 million owners. That is a good number, but not mainstream. At the very least not mainstream in the definition used in the article.


Europa Universalis IV and Stellaris. For exactly the same reasons.

I spend way too much time in those games. Hundreds of hours each. But the end game is just too much of a slog. You already won, so there is no challenge; the framerate tanks into unplayable territory; and the micromanagement to manage the late game wars and economy becomes insane.

But starting with a different empire, and doing early/mid game again is awsome!


In order to get good results out of an LLM, you need to be very precise in what you want. Even if it can spit out an entire game, you will have to describe it so well, you are basically creating the entire game yourself. But instead of using a standard programming language, you are using something understood by the LLM.


If you want to play animal crossing, but only have a PC: try Dinkum. Same gameplay loop, but with a few minor twists and turns. And the setting is Australia. Hence you ride your mu around town, shearing the wool of your pleeps and milking your vombats. Ofcourse you need to defend them from crocos and fire spitting bush devils. But anything you kill can be thrown on the BBQ. And to get rich, you start a fairy bread empire. Exporting millions worth of sugary goodness.


I still own a copy that Notch sold with the promise that you would get all futute updates and versions. I wonder on how many platforms I can get the game via that original purchase.


I remember the matches where you transport drop you commander into the enemy base, so both your and their commander blow up inside their base. The hardest part was getting the game rules past the eyes of your friends while setting up the game.