Software patents usually are shitty like that. And weirdly “state or the art” doesn’t seem to apply to them. Their only purpose is trolling your competition and the consumer is left with fewer and poorer choices and higher prices due to royalty costs.
One of the most infamous examples is Microsoft filing a patent for the mouse double click in 2002, getting it granted in 2004 while the thing was actually developed before the 80s (and not by Microsoft, of course).
I question the usefulness for society of patents in general but software patents especially should be abolished.
Kinda. It’s basically a love child between server hosting and streaming services with focus on gaming.
You can connect your Steam account, for example, and then run games on their hardware which is streamed to you by browser. So you have control which games to run into but have to bring your own.
Payment options include more powerful hardware but even the basic one was great when I used it. So I could play a modern game with raytracing on my old potato. Your machine just needs to be able to easily stream stuff, so run a modern browser without sweating.
On the offside, it’s naturally always online and I had latency problems when many players were online which was common on weekends and what got me to upgrade my setup eventually.
Cleaning up files upon uninstall - Your uninstall script should already be cleaning up any files created or modified by your install process. However, we know that some older games may not fully remove files upon uninstall, and it isn’t possible to update the game any longer. Players need to know if any anti-cheat utilities have left files behind, especially those that modify OS kernel files.
This section alone shows how stupid kernel level anti-cheat is. Play a game and gain a persistent security risk. It’s actually a feature that such games don’t run on Linux.
So how did these leaks come about? Well, according to the insider, there are various mentions of Half-Life in the files of other Valve games, including Counter-Strike 2, Dota 2, and Deadlock. For example, a mention of HLX is included in Deadlock’s bug-reporter config files, which is similar to how Counter-Strike 2 was included in Dota 2’s bug-reporter files three years prior to its official unveiling. Likewise, Deadlock also includes references to the iconic HEV suit, gravity gun, and Xen creatures, the first of which has been renamed to the Burbank suit in the game’s files.
Uh huh. So this article is just a pile of bullshit.
We still have some Billy (wooden) shelves that are well into their second decade without anything more than some tiny scratches even after two moves.
You sound like you don’t have first hand experience with their products. They sure have lots of trash but there are some good products in their huge catalog.
What bugs me the most right now (and doesn’t quite get addressed in this article) is low performance standards.
I’d add low control standards. Since everything is a console port now, everything needs to be dumbed down to be playable by controller. That’s why we don’t see certain genres much any more (sims or RTS) and get shooters with included aim “aids” or cross-play wouldn’t be possible.
If that is your whole point, you didn’t approach it right as you can see with all the downvotes.
You seemingly argued against RAID which was invented for data availability and performance. While it’s true, that RAID alone is no backup solution, having just a single drive is more hassle when it fails, so running multiple drives in a RAID allows for better handling despite the higher probability of having to swap a drive.
Another point you did not consider: larger drives have more sectors that can fail. While I have no data for this, a 32 TB drive is unlikely to have the same rate of failure as a 16 TB one - the larger drive will be more likely to fail (not as likely as one of two drives failing though).
I’m claiming that these 32TB drives will reduce your risk of losing data than by raiding 2 16TB drives, given the same failure rate.
Assuming the probability of failure is the same, you’re right, running two drives doubles the risk of a drive failing.
However, if your single 32 TB drive fails, all data is gone and you have to rely on backup. If one of the 16 TB drives fails, you replace it and the RAID restores the data with much less hassle.
Both 16 TB drives failing at once is negligible (however, the RAID controller might).
Based on this article and the linked one it looks like the ex Nouveau maintainer Ben Skeggs (single-handedly?) fixes Nvidia Linux support?! A truly heroic deed of true.
Sytems that don’t receive security patches anymore well deserve that title. You’d hardly keep it airgapped if you care about Steam updates.