Yeah. They had an alpha out for a while and just deserted it after fortnite took off. I really enjoyed playing it, too.
The optimization is kind of up to the devs. It’s fairly accessible to all sorts of people with varying levels of skill, but you still have to identify bottlenecks and move to c++ sometimes. Making it easy to implement in the editor means some people will make shit they can’t optimize or support.
If they stick the movement people might be interested in it. Buhlitz had some awesome competition frag videos of ascend where they did some wild shit. High-speed flag transfers always look awesome.
It also has a variety of classes and positions - almost like genuine sports teams do.You can play roles to support your flag carriers or stick around by your flag and defend, so even newer players can feel useful.
There’s been a moving concept of the ‘killscreen’ in tetris. Pacman has a limit where the game isn’t any longer playable. Tetris only got to a certain speed and was too fast to progress until new tech for hitting buttons were discovered. Recently, someone found out that after a certain level some conditions would crash the game so people have been racing to meet those conditions.