There’s always a new 9 year old, 11 year old etc. and always a new gamer of any age, who hasn’t ever bought the game. Same with No Man’s Sky and Minecraft.
You’d likely make way more if you separate games and DLC, but some companies seem to be fine sticking with just the one. You will still make money as you keep adding things to your evergreen game
When you have millions of players, .03% is 300 people per million. Consider the fact that the .03% of people in this figure are those who report this bug to Riot.
Perhaps not included in the .03% are people who lost their install and:
Riot is has a colorful history and a future of misuing and abusing statistics across the board. It’s practically their modus operandi.
I really don’t know.
If I had to guess possible reasons off the top of my head:
1: the aux cable and port are a very common for factor for electronics of all sorts, especially computers. So you could probably transfer that data to non-Gameboy devices and not have to manufacturer more proprietary GB ports which you may also have to write drivers for on your non-GB hardware. And your customers would also go through the hustle, if you require them to use your proprietary debugging hardware and drivers, when they inevitably test and debug their own games for your console.
2: in the event of a crash, the kernel might better be able to handle the aux than the proprietary port. Pure speculation by me.
Regardless of any possible reasons or strangeness, it just seems much more probable to me that the behavior of dumping the rom over the audio port is a design choice rather than a coincidence.
I think this would make it tough to enforce the patent if it’s actually commonly used. If I were somehow granted a patent on tap dancing, its common usage by others before me would probably cause my patent to be invalidated if I then tried to sue a tap dancer.
Not a patent lawyer, but IIRC, US patent law had some protections for things (including non-patented) that are already common practice.
EDIT: Clarity
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