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Cake day: Jun 13, 2023

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It was the implementation of proximity voice chat that made Battlebit enjoyable for me.


I’d say it’s worth it just because of the mods available. $30 for the base game while having to pay for any extra song packs is too much, but the functionality and thousands of extra songs that mods bring makes the value much higher.


At least in my experience, enjoyable work on a project you have control over is quite different from working on projects for the corporate overlords with unreasonable expectations and deadlines. The former can be a really good outlet to remind you how rewarding work can be when you have control of how, when and what you work on.




Imagine if they took all that ‘piracy prevention’ effort (that doesn’t really work in the end anyway) and put it towards actually making enjoyable games.



I heard a podcast with the author of this book and the conclusion was similar. He recommends no smartphone before 16. Dumb phones for communication can be whenever.

I haven’t read the book yet, but the podcast discussion was fairly informative. I think it was Hidden Brain’s Escaping the Matrix episode.


Hmm, I’ve found it quite noticeable. Perhaps turn an FPS counter on and see what it’s actually running at. If you have a game showing on both screens, it’ll likely limit the fps to suit the lowest display hz.


If the two are beside eachother, you’ll definitely see the difference.


I perhaps haven’t played since the ground handling update, but tailwheel aircraft never behaved like actual tailwheel aircraft. Their steering seemed coupled to the rudder, similar to nose wheel aircraft, instead of having any of the momentum effects of a tailwheel with just a loose steering influence.

I believe the airport was a mid-sized towered airport in Idaho. I forget exactly which though. I selected it as my home base for Neofly because of the scenery and was disappointed when it seemed rather incomplete.

I feel it would’ve been ahead of where it was if it took the aviation side of FSX and paired it with the scenery, weather, and online features of MSFS.


I had FS2020 working well with yoke and pedals and a streamdeck, but it just didn’t feel like a complete sim. Many airports just weren’t there or had incorrectly labeled taxiways, which threw off taxi instructions and obviously made real world charts useless. Tailwheel aircraft didn’t really work properly at all.

Sure, it was a beautiful sim, but was quite lacking on the technical side. I’m doubtful a whole new product is going to solve any of those issues.



I’ve not really been following, but I believe the issue with Yuzu was they were asking for money through Patreon, thereby receiving monetary gain for Nintendo’s IP.


Really the only outcome when, in both cases, all they care about is money.


There are controls in the case of Casinos, though. The most relevant being no minors.


How about we just settle this over a game of battlebots and no one else needs to get hurt.




That’s COD skins in a nutshell. Either that or the skin is broken and it’s pay to win. If you watch any ranked play from the last game, 90% of people had the Groot skin.


Any of the main games by Quantic Dream are of similar artful quality I’d say. Really a playable story with choices impacting the plot and twists and discovery that keeps you hooked. I liked Beyond: Two Souls the best, but Heavy Rain and Detroit: Become Human aren’t far behind.

Life is Strange is great in that same vein too.


Recently played this on recommendation from a friend and it ended up on my top all time list. I’d highly recommend grabbing it a giving it a go at this price.