It’s quite interesting how American’s have always been about their government’s “checks and balances” to prevent tyranny, but all it took was one person who was fine with saying, “fuck your checks and balances” to effectively create a dictatorship, and the whole government is left blabbering, “you can’t do that” with no mechanism to actually do anything meaningful to remove the tyrant.
Like, I’m sure there were “checks and balances” in place for employing directors of these various governments offices, so it’s almost comical that a President can just fire anyone who doesn’t agree with him. I suppose it’s not surprising for a country with very little worker protections, though.
I think I’ll be picking up this game after reading this. Thank you for sharing your experience.
I’ve always been interested in this game but I had played Far Cry 2, I believe, and remember feeling it was just a chore going through the latter half of the game, so I was turned off of Far cry for a while.
Except the hundreds of millions they have spent year after year since then.
At least in my experience, enjoyable work on a project you have control over is quite different from working on projects for the corporate overlords with unreasonable expectations and deadlines. The former can be a really good outlet to remind you how rewarding work can be when you have control of how, when and what you work on.
I heard a podcast with the author of this book and the conclusion was similar. He recommends no smartphone before 16. Dumb phones for communication can be whenever.
I haven’t read the book yet, but the podcast discussion was fairly informative. I think it was Hidden Brain’s Escaping the Matrix episode.
I perhaps haven’t played since the ground handling update, but tailwheel aircraft never behaved like actual tailwheel aircraft. Their steering seemed coupled to the rudder, similar to nose wheel aircraft, instead of having any of the momentum effects of a tailwheel with just a loose steering influence.
I believe the airport was a mid-sized towered airport in Idaho. I forget exactly which though. I selected it as my home base for Neofly because of the scenery and was disappointed when it seemed rather incomplete.
I feel it would’ve been ahead of where it was if it took the aviation side of FSX and paired it with the scenery, weather, and online features of MSFS.
I had FS2020 working well with yoke and pedals and a streamdeck, but it just didn’t feel like a complete sim. Many airports just weren’t there or had incorrectly labeled taxiways, which threw off taxi instructions and obviously made real world charts useless. Tailwheel aircraft didn’t really work properly at all.
Sure, it was a beautiful sim, but was quite lacking on the technical side. I’m doubtful a whole new product is going to solve any of those issues.
Any of the main games by Quantic Dream are of similar artful quality I’d say. Really a playable story with choices impacting the plot and twists and discovery that keeps you hooked. I liked Beyond: Two Souls the best, but Heavy Rain and Detroit: Become Human aren’t far behind.
Life is Strange is great in that same vein too.
I agree, the assignments will need to adapt to discourage the use of LLMs. Easiest is in-class writing or written exams. Unfortunately that takes away from other class activities.
I remember one of my favourite courses in university had exams where you could bring in any resource you wanted (excluding phones), because the exam was written in a way that required understanding of the core topic, something you can’t simply look up.