• 0 Posts
  • 9 Comments
Joined 2Y ago
cake
Cake day: Jul 08, 2023

help-circle
rss

Good choice! Been a fan of that one since the Next Fest demo. It’s changed a lot since then.


I wasn’t surprised by the length of the base game, or even by the presence of the post game, but by how much time the game spent ending. You beat the villain, that should be it, right? Lol no, you have to traverse the whole game world without vehicles and no network support. That’s it, right? Lol no, here’s a giant boss monster. That’s it, right? Lol no, here’s a shitload of cutscenes. Then the credits, then cut to black. That’s it, right? Lol no, more cutscenes, then one last delivery… and one last burst of cutscenes, some of which should have come earlier. That’s it, right? Lol almost, you have to watch the credits again, and then one blessedly short cutscene before the postgame, and then you can finally go to the main menu and quit.

I really liked the game, but good lord.


After leaving it in my backlog for close to a decade, I finally started playing Fallout 3. Yeah. On a technical level it’s mostly fine, save for some shocking framerate dips and the way it sometimes repeats my movement inputs. Other than that, it’s a pretty good game, particularly for loot whores like myself.


An indie game called OneShot from the Undertale knockoff genre has only one choice that matters, but god damn what a horrible choice, particularly since a child has to make it. And by the way, the game is called OneShot because it’s designed to be played exactly once. If you want to play again, you have to mess with some files to do so.


I didn’t sleep the night after I played that part in MGS5. “We live and die by your orders, Boss” while morosely humming the Peace Walker theme – it’s like Kojima was trying to make the player share Snake’s PTSD.



Don’t remember if I played on your server, but UT2K4 was the definitive FPS, hell, the definitive multiplayer game as far as I’m concerned. Cutting-edge graphics paired with gorgeous esthetics, ultra-refined gameplay with a mile-high skill ceiling, a million game modes and a billion mods, strong community and developer support. If it’s good, it’s probably true of UT2K4.


I’ve picked 30XX back up, since it came out of Early Access yesterday. It’s a really cool Megaman X/Roguelike platformer with Playstation-esque visuals and gameplay that’s tweaked to perfection. Recommended HARD. In the interest of shrinking my backlog, I installed World of Goo last night, though I didn’t get a chance to play it. It’s well-reviewed though, so I’m looking forward to it.


Been dabbling in a lot of games lately. Battlebit has been taking most of my game time for the last few weeks. Is it just me, or have servers been getting laggier?

On the single-player side, I’ve been slowly making my way through Asterigos, which is a Zelda-like from last year. Enjoyable combat, gorgeous settings, but I can’t help being reminded of a post on r/truegaming about how bad writing can ruin a game. All of the dialog feels way too modern for its own good (which isn’t helped by the “aspiring voice actor” grade acting), and most of the plot points have been boring or predictable.

I also have a guilty pleasure in f2p trash like Smash Legends and Flash Party. Judge me all you want.