It would have meant that the companies operate separately inside the UK, but even that now appears to be settled: https://twitter.com/jordannovet/status/1678791895449841665
Squenix has been running at full speed from their turn based combat roots. I don’t mind turn based combat, but I also can’t blame them. DMC was a very cool game and it’s cool to get that guy to make your combat (although it feels more like a copy and paste than anything new or different).
What really bugs me is that the story is so heavily inspired by Game of Thrones and the combat is ripped out of DMC. That’s what leads me to feel like this lacks the FF identity. It feels like they learned the wrong lessons from 15, that they think party-based and open world are no longer feasible concepts. Game of Thrones is super popular (back in 2015 when they started working on this) so lets just do everything they do.
Final Fantasy had concepts beyond the mechanics that were fairly universal game to game: a conflict between the natural world and a cyberpunk world built on top of (and killing) it. I feel like too much of the franchise’s identity was lost in this, and what we got in return is a crappy knock off of Game of Thrones with Devil May Cry 5’s combat stuck in it.
Xalavier Nelson Jr. wrote it, Jay was lead designer.
https://www.hypnospace.net/team.html