In regards to point 2, this is very true. Apps that are free or freemium on Android are often subscription on iOS. I wonder if a part of it is the higher costs of requiring a Mac to develop the app (and iPhone to test it), and any app store differences that may account for this. Big companies can handle this, but for little guys it’s a barrier to entry
Nowadays I don’t think the games are made by fellow children as much. There’s whole teams of adults making money off of Roblox games