Just a silly feller
I loved Elden Ring, I don’t play many games these days but it really hooked me. But also it really needs to get over itself and add difficulty options.
I do think the difficulty is part of the fun but I almost didn’t finish it because it was so all over the place, toward the end it just got grindy, bosses just turned into long roll fests until you got your one chance per minute to knock off 2% of its health bar. They feel more like endurance matches that test your patience more than skill.
Sometimes I’m dying a lot and having fun because the challenge is good, but sometimes it’s just tedious and I want to move on to the next area. I would love to be able to drop the difficulty for a bit just for those spots, hell make it an in game item called cry baby bottle for losers and wimps for all I care.
This is exactly what I felt while watching this. Does anyone really care about bezel width or weight or thickness when the differences have to be measured with callipers? And that stupid yellow tint when you’re not looking directly at your phone. I’d actually like worse viewing angles for my phone because it seems better privacy wise.
Battery life is kinda nice if you’re travelling or just not sure when you’ll next be able to charge, but in those cases the solution is always to just get a battery pack for emergencies. All of these criticisms seem so out of touch with how people actually use their phones.
And when those compromises mean you have your phone longer and buy a more ethical, sustainable product that pays workers… Easy choice.
I’m a fan. I’ve been playing a heap of Shattered Pixel Dungeon lately which is a fork of Pixel Dungeon. I think it’s really cool that anyone can make their own fork of a base project and tweak it how they like. Especially if the original ever gets abandoned.
I’m a game dev by trade, but more of an artist than a programmer, but I like to work on little hobby projects and being able to look into source code is really helpful and nice.
I think it’s just priorities, those other companies weren’t interested in making a launcher, they were interested in tying their customers into their eco system.
Steam started out like that in appearance at least, nobody really wanted it and it was kind of forced on you if you wanted to play HL2 but since Valve seemed to understand the value in a platform like steam and actually work at making it good it became pretty good.
At this point it’s actually kind of hard to fully appreciate how much work has gone into steam. Not just the basic stuff like chat and forums and a store with a functioning search, or the banal stuff like inventories and trading cards and points I still don’t understand, but also the stuff most people don’t see like all the stuff for developers launching a game on steam and managing sales and keys and betas. Not to mention all the experiments they’ve done along the way to try and figure out what the best way forward is.
Steam is kind of a huge undertaking and unless a company is really invested in competing with it they’re simply not going to be able to.
it does seem like a good translator for the less human readable stuff like regex and such. I’ve dabbled with it a bit but I’m a technical artist and haven’t found much use for it in the things I do.