Opinions are my own. Profile picture description: Black on white pictogram with a D20 showing 20 for a head and a game controller for a body and arms, holding a white cane.

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Joined 2Y ago
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Cake day: Jun 14, 2023

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I’ll play it with an Xbox controller on PC, but what I mean is the thematic impact of playing it while so much of the world is also isolated isn’t - hopefully won’t be - repeatable.


It’ll always feel like a relic of that time, won’t it? I wonder how we’ll talk about it in 20 years…

I played a chunk of it then on PS4, but found the text exhausting and put it down. One of these days I’ll have to play it on PC, but it just won’t feel the same.


Yeah, the vehicles and battlefield chaos are really well executed. It feels genuinely grandiose today, so it must have been mind blowing at the time. I can also tell the campaign is meant to teach you how to play multiplayer, which other games would go on to do in the years to come.

There’s a lot of Battlefield 3 in there. Or the other way around, more appropriately.


I played a bit of Infinite coop - that game is super faithful, by way - and that was a lot of fun. Playing this in 2001 with a friend must have been fantastic fun.


You know, having just played the Library level, I get the feeling that it was thematically necessary to drive home the scale of the cosmic horror you’re facing. It needs to be exhausting, overwhelming, unending…

I tried it on PC in 2004 and all I got was a slide show.


Incredible, I’m sure. Especially for people who weren’t playing on PC before - it generally stands up to Half-Life in a lot of ways, including the enemy movement and maybe even AI, but the cutscenes have that more traditional cinematic look. I love the constant immersion of Half-Life, but this feels like watching an awesome sci-fi action movie, like Aliens. There’s enough survival horror and cosmic horror vibes as well to keep you going.



Halo: Combat Evolved. I get what all the hype was about. This is a good game!


Who’s blind now!? Hehehe.

I personally don’t, because I still play mainstream games and have been lucky with accessibility improvements to a lot of the ones I’m interested in. The Last of Us parts I and II are incredibly accessible, for example.

Then again… I think A Hero’s Call is relatively well regarded, as something that’s also on Steam.

You could check out audiogames.net to get a broader selection, but be mindful that a lot of the discussions get quite unsavory. I don’t frequent it.


Think of it as an indie album that went mainstream. The people in the scene weren’t exactly mesmerized, but it’s still a big deal.


It’s awesome that you enjoyed it that much!

The gameplay mechanics and basic concepts are very well established in the audiogame space, so this game was by no means revolutionary within the blind community.

What’s really cool about it is that it’s approachable for sighted players, such as yourself, and the voice acting is pretty good indeed.

I also really like that the main character is a strong disabled female lead. A lot of things just happen to her, but she still *does * a lot.


I’m playing Dishonored these days. It was highly recommended after I said I was loving Prey.

Is it OK if I’m not loving it? Hahaha.

The no kill limitation was really shoe-horned in there, so I think I’ll only really have fun on the second playthrough. Shame.

Prey limits you quite a bit for the good ending, but it’s still complex, broad and fun.


After loving Prey, I’m now playing Dishonored. So far so good, I like how quickly I was able to get zooming and target highlighting in lore appropriate ways!


I already started! I maxed out movement speed at the end of the campaign to get to the shuttle, so I’m accidentally speed running it. Hehe.


I finished my first playthrough and absolutely loved it!


I didn’t want to reply to this before figuring out if I felt the same, and it turns out I do.

You can be stealthy and fearful, but you can also be determined and direct - and then you’re faced with something that scares you again. The progression is very cool.


There’s a lot I liked about Control, but while the ray-traced graphics made it gorgeous, the art style made it pretty hard for me to play: lots of hard-to-parse dark areas.

The difficulty settings, while granular, don’t cover all of the gameplay mechanics, so I ended up playing about 2/3 of it with invencibility mode on taking away much of the challenge.

I’d still recommend it though and mostly enjoyed it for the reasons you mentioned.


I think I heard about Mooncrash on a YouTube video about replayability. It was pretty positive. I don’t know if I have it, but I’ll check once I finish the game.


I think I also own Dishonored. I’ll check it, hopefully within the decade!


Yeah, flexibility and room for creativity are great.


And I really like coffee… hehehe.

The sad thing is I’ve already had the ending spoiled, but even that was so long ago I’m not sure I remember much of it. I’m sure I’ll still enjoy it.


Playing Prey (2017) - BioShock vibes for days!
I have a huge backlog of free giveaway games, because I have less time for playing than I think I do and because I never know if I'll be able to play a game or if it'll be too visually challenging - my username is both literal and relevant. I finally got around to trying Prey (2017) and, so far, I'm really enjoying it. The visual style is manageable, text is usually large and clear enough, and the "Story" difficulty setting means I can enjoy the game in a way that's balanced between relaxed and challenging. I'm still always on edge, but I'm not as pushed for my poor aim and lack of situational awareness. Accessibility aside, I love the BioShock (I'd say System Shock, but I wasn't playing video games then) vibes. The gameplay, the concept and setting, the aesthetics... it's all there and I'm here for it. I for one am excited to poke myself with dystopian technology McMuffins in a city consumed by its own hubris. How are folks here liking the game? Am I late to this particular party? Do any Something Shock players have an opinion to share?
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The bad news is chapter 4 development is only planned to start in March 2021 which [checks calendar] is in the past. Still fun though!


I’m looking forward to finally getting into Code 7. It’s mostly a sci-fi text adventure.