Opinions are my own. Profile picture description: Black on white pictogram with a D20 showing 20 for a head and a game controller for a body and arms, holding a white cane.
Yeah, the vehicles and battlefield chaos are really well executed. It feels genuinely grandiose today, so it must have been mind blowing at the time. I can also tell the campaign is meant to teach you how to play multiplayer, which other games would go on to do in the years to come.
There’s a lot of Battlefield 3 in there. Or the other way around, more appropriately.
Incredible, I’m sure. Especially for people who weren’t playing on PC before - it generally stands up to Half-Life in a lot of ways, including the enemy movement and maybe even AI, but the cutscenes have that more traditional cinematic look. I love the constant immersion of Half-Life, but this feels like watching an awesome sci-fi action movie, like Aliens. There’s enough survival horror and cosmic horror vibes as well to keep you going.
Who’s blind now!? Hehehe.
I personally don’t, because I still play mainstream games and have been lucky with accessibility improvements to a lot of the ones I’m interested in. The Last of Us parts I and II are incredibly accessible, for example.
Then again… I think A Hero’s Call is relatively well regarded, as something that’s also on Steam.
You could check out audiogames.net to get a broader selection, but be mindful that a lot of the discussions get quite unsavory. I don’t frequent it.
It’s awesome that you enjoyed it that much!
The gameplay mechanics and basic concepts are very well established in the audiogame space, so this game was by no means revolutionary within the blind community.
What’s really cool about it is that it’s approachable for sighted players, such as yourself, and the voice acting is pretty good indeed.
I also really like that the main character is a strong disabled female lead. A lot of things just happen to her, but she still *does * a lot.
I’m playing Dishonored these days. It was highly recommended after I said I was loving Prey.
Is it OK if I’m not loving it? Hahaha.
The no kill limitation was really shoe-horned in there, so I think I’ll only really have fun on the second playthrough. Shame.
Prey limits you quite a bit for the good ending, but it’s still complex, broad and fun.
There’s a lot I liked about Control, but while the ray-traced graphics made it gorgeous, the art style made it pretty hard for me to play: lots of hard-to-parse dark areas.
The difficulty settings, while granular, don’t cover all of the gameplay mechanics, so I ended up playing about 2/3 of it with invencibility mode on taking away much of the challenge.
I’d still recommend it though and mostly enjoyed it for the reasons you mentioned.
I’ll play it with an Xbox controller on PC, but what I mean is the thematic impact of playing it while so much of the world is also isolated isn’t - hopefully won’t be - repeatable.