Yep. Most reviews I saw were complaining about the difficulty and while I get that to a degree, the game gives you so many tools. I felt like DS3 and 2’s DLCs had a much steeper difficulty curve. The ones complaining about performance felt justified though. I’m still getting dropped frames and stutters on a 4090…
Also saw a review complaining that it’s overpriced because it can be finished in 4 hours. I think they missed a zero there…
You can change assets on the fly, yeah. Usually with stuff like making a gun blue you’d just load another texture and apply it to the material. It really depends on what the game is designed to do. For example a game where all the lighting is baked would have issues if certain parts of the level were changed in real time because you’d need to rebake the lighting (or add some dynamic lights specifically for certain objects)
Stuff like creating a quest in real time to the extent of hand crafted quests doesn’t sound like it’s quite there yet but there doesn’t seem to be a technical limitation there other than what AI can do and how to refine it to do that in an interesting way. You never know but it still feels a bit early considering how little has been done so far.
I’ve been using an Xbox one controller on pop os and never had any issues personally. I just use a regular USB Bluetooth receiver. Sometimes it takes a bit to connect when I turn it on but that’s about it.