Excess leads to the tower of wisdom.

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Joined 1Y ago
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Cake day: Oct 06, 2023

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You’re acting as if you didn’t go back behind the back of your parents to do stuff you wanted to… Like to go to the arcades.

Brain circuitry evolves with age, with human maturation.


Money talks…

We need more education on math(probability and game theory), sales strategy and involved psychology tricks( FOMO, door in the face, etc), financial/budgeting literacy and planning like you teach how to eat healthy and exercise

Well, the biggest problem with that is that the some of the biggest users of games that employ those tricks are children or teenagers who are too young to be physically and psychologically mature and to have proper impulse control. Like with games like Fortnight, FIFA Ultimate Team, Itch.io, …

Ultimately you are excusing profoundly unethical and immoral behavior and pushing the responsability on the potential victims, some of which without the mental faculties to resist.


That someone hasn’t played Theme Hospital is an absolute travesty, I tell you!



The game is 13 years old. You should have tempered your expectations.


Going through Fable Anniversary, with Fallout 3 waiting in the wings.


It’s a game from 2010… What were you expecting?

The game was outdated when it launched after Uncharted 2.





Funnily enough the deal might very well be about The Walking Dead…


I didn’t notice many either. There was one or two where you could threaten someone.


The strength check is used early on, where you can force yourself way into the warehouse…


People–whether that’s developers, journalists, or players and readers–will always matter more than what’s in a video game and the coffers that information fattens, whether those coffers belong to hackers or corporations. If that’s true today, it can be true tomorrow too.

I like his brand of naiveté.


By the description it’s that one OP is talking about.


The RPG skills are another middling feature as they help a lot of the exploration and conversational aspects of the game out and yet they’re paper thin at the same time. The game has you assigning points and yet I don’t feel that it would’ve played any differently than if I’d just picked skills at the start and nothing afterwards.

The RPG skills in a few scenes work as skill checks and can lead to different outcomes, impacting the story.

You can get a few playthroughs out of the game fiddling with them and the variations to the story they entail.



Sounds like Sid Meier’s Pirates. Have you played that?


Yeah, but first I’m going to go through the first game.


I’ve played many games this year. The highlighting are:

  • Fallout 3 - I forgot how fun this game is. Especially the exploration;
  • Witcher 2: Assassin of Kings - good game as well;
  • Dead Rising - a truly hard game, that is also fun. Zombies!
  • Dead Space (2008) - still an awesome game!
  • Star Wars: The Force Unleashed - the game is fun with the graphics and Force powers. Even though most boss fights are lame;
  • Silent Hill 2 - still awesome!
  • The Callisto Protocol - pretty good game! Surprised me how good it is;
  • Star Wars: The Force Unleashed 2 - what a garbage game. Bad boss fights just to pad the game out.

That sucks, but the studio was very misleading about The Day Before.


True. It’s unfortunate. We’re socially losing the ability to talk to each other effectively, without resorting to playing the victim, rejecting responsability and hitting back.

Two years ago Will Smith hit Chris Rock because of a joke, and everyone crucified him for that, but through words the developers are hitting back in a childish and rude way as well to Judge.


Fallout 3

Having a blast exploring the wasteland.


We really live in an age of snowflakes. People can’t just take one on the chin and move on, particularly when it’s justified. And even feel the need to hit back making it even worse. Sad times.

Judge made a valid snarky comment.