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Cake day: Jul 04, 2023

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KH3 is bad. If I wanted to rank the main games, it’d be KH2, KH1 Remastered, KH1 with the original terrible camera and platforming, and then KH3. It’s not functionally broken, but it’s such a disappointment.

The story is a hot mess because you need to play Birth By Sleep to know who Aqua is, and KH 0.2 to figure out how she got to KH3, Dream Drop Distance to know how Sora and Riku got there (which also builds off KH:coded) and to understand why you’re fighting Organization XIII again after you defeated them entirely in 2 and why there’s multiple versions of the big bad, and KH X (the Greek letter pronounced “key”) to know what the hell a random thing that shows up toward the end of the game is. And I’m probably forgetting stuff. I hadn’t played everything, and by the end, I was just sitting back and saying “Yeah, that’s another thing that didn’t make any sense” for about every story point.

The attractions have no place in combat. They make it insanely easy, and I decided to turn them off entirely after I beat a boss just by juggling it on a pendulum ride. The Disney worlds kind of feel bare bones despite their size. It’s pretty, but it’s also empty.

I wanted to love this game so, so much, but they had to cover over a decade of lore because the creator couldn’t finish FFXV, and it’s not brought together in any really coherent or satisfying way. The combat managed to be a step down from KH2. I finished the game, and I was just frustrated because it just was not good.

All that said, for buying it, this game is supposed to tie up all the endings started in the other games. I’d just grab 1.5+2.5, and you’ll still have a good chunk of content if you’ve only played the main games. But if you also want to grab 2.8, buying the bundle is just cheaper.


I played a ton of it, and it basically consumed everything I did, but after a while I just dropped it. I technically beat the game, but I think it’s probably the worst-kept spoiler that finding the 46th room isn’t finding more than a fraction of the puzzles the game has to offer.

At this point, it’s less of a fun payoff and more of just a feeling of “finally” for the puzzles. There’s a room that allows multiples of another room whose puzzle I never managed to figure out after multiple tries, even with heavy RNG manipulation. I have another puzzle that I have to have specific rooms to place as well, which means more RNG. When it’s giving good puzzles, the game is a wonderful onion. When you’re stuck on a bad one, you’re either cursing the RNG required for it, or wondering how the hell the devs could ever have expected that to be solved (looking at you, Room 8’s predecessor).

I’ve got what feels like a ton left to find, but it kind of feels like I’m at the point where the satisfaction is outweighed by the tedium or the sheer confusion the puzzles have. All that to say that this game has totally been worth it, even if I couldn’t find myself finishing it.


The DLC is a prequel. The history of Krat is told primarily through flashbacks, so it’s possible the DLC adds additional context. That said, the game definitely didn’t feel incomplete. Full story, complete world, and fleshed-out gameplay. If you like soulslikes, you’d probably enjoy this one too.


I get that, but you’re also not quite getting the full picture with this specific instance. The community on Reddit has been waiting for Silksong so long that they have been over-analyzing every single game convention for years to see if we’re going to get a release date, and had a heated debate over whether or not a blood sacrifice of a member of the community would bring the release. They’re a little crazy over there.


It kind of felt like the game was trying to tackle language as a barrier to entry in the same way that Tunic did, but ultimately failed to properly teach. The first language is learnable, but most of the others had extremely frustrating attempts to get the last few words. It fortunately tells you when the word is correct in your pocket dictionary, but if you haven’t encountered the item it references yet, you have to assign it what you think it is, rely on it, and figure out what exactly is wrong.

I get that it’s a puzzle game, but there’s supposed to be a moment of “Oh, that’s how it works” euphoria when you finish a puzzle, not a consistent “Seriously? I got it this wrong again?” and an encouragement for random trial and error due to frustration. It’s cool that there’s different languages, based on different existing language structures, but it felt like the execution of unraveling it fell flat.




I picked up Monster Train to scratch my Slay the Spire itch, and it’s good, but it still hasn’t quite done for me what STS has. I’ve got (apparently) 400 hours between two different platforms, and no other deck builder has quite measured up. I’d expect you could pick it up for dirt cheap on the 19th, and I’d strongly recommend it.


I got the first game for free and was blown away by how good it was for such a simple premise. I can’t wait for this one, I’ll probably be picking it up day one.


I had this on my list up until it released in early access. The concept was what caught my eye, but there’s just not much there.

There is no fail state. A customer appears, says they want something, and if you don’t have it in your inventory yet (or even if you just don’t want to sell to them), they will wait literally forever. You can’t haggle with them over price, even though you can say no to their price. They just say they’ll wait, and they will. Forever. No new customers will come.

The game has a set amount of time slots per day to clean and discover new items, but because you don’t have any requirement to sell, customers never leave, and you have an endless supply of trinkets to work with, the time slots mean nothing.

And the game’s gameplay of uncovering trinkets is fun at first, until you realize that you won’t get anything really different. It’s going to be the same repetitive puzzle over and over, and then scrubbing every inch of it to clean it until you finish. It could have been somewhat zen, but it takes so long for each one that it’s just frustrating.

I know the game just came out and it’s unfinished, but it’s in a state they feel comfortable asking for money for. It’s fun for maybe the length of the demo, but I didn’t even make it to the end of that without uninstalling it. There’s just not enough in the game, and zero pressure or management.


I like collecting achievements, so if it’s a requirement, I usually do. The last one was Silent Hill 2, which kind of doesn’t count. You start with nothing, and the only difference is that items appear when they weren’t there on the first run. I’ve done the FromSoft Soulsborne games, but Elden Ring had so much content that I had to take a long break before going back. The ones I’ve enjoyed most though are games that have upgrade systems that you can’t complete without a ton of grinding, like Ratchet and Clank (plus NG+ has the RYNO). They just can’t be super-long. I’m probably never replaying Persona 5, just because of the time commitment.


It’s kind of wild that I’ve seen trailers and posts for Lollipop Chainsaw’s remaster, but the first time I hear about a Shadows of the Damned remaster is buried in the last paragraph of a dev interview.


It’s well-deserved confidence. The game alone would have been intriguing with just the sheer amount of choice that’s available, but the fact that it’s all excellently voiced is icing on the truly delicious cake. It’s one of those games that probably will only keep your attention for one or two full playthroughs, but those playthroughs will definitely be different for every person. If you want to give it a shot during the Summer Sale, you can finish at least the first part of a playthrough well under the refund time for Steam, in case it’s not your kind of game.


That’s kind of Ninja Theory’s thing. Heavenly Sword was boring to play, but had an interesting premise. Enslaved was literally planned to be a movie and had the gameplay added on after that. The only game of theirs that I can think of that had good gameplay was DmC: Devil May Cry, and the story was absolute garbage. I don’t know why anyone would pick up a game from them when their track record is so lopsided.


If you mean the one that has 40 new puzzles and new story content, that’s a mod, and doesn’t have Valve’s involvement.


The game didn’t really appeal to me, but I want to say that the trailer music absolutely slaps.


You can get past the black screen by deleting the config file in the game’s appdata. After that, it’ll launch, you’ll apply settings, and you’ll get stuck on the “Defrosting Helldiver” screen because you can’t access a server, and be stuck with a black screen the next time you launch. I’m having so much fun.


I want to second Graveyard Keeper. I’m 99% sure I didn’t automate it as well as it intended, but it’s a lot of fun. The removal of the hard sleeping hours of Stardew is the biggest plus of the game, aside from the setting.



Any idea how this is for single-player?


I don’t know how far you’ve gotten, but unless you’re reasonably far through the game, you should not go to see those ghosts. Try going back to the start, and then upwards.


I picked up Days Gone well after it released, and didn’t have the bugs, and got well and truly invested in it. Mad Max wasn’t a bad game by any stretch of the imagination, but Days Gone felt like it had more content in the world. I loved both, but probably Days Gone.


The Fine Print was actually the first thing that came to mind for me. I guess if I had to choose a second, it’d be Doom Crossing: Eternal Horizons. Also, it’s been a decade, but I still think about some of the propaganda videos put out by EVE Online, like Delve 2012.

Edit: You got me thinking, and I have no idea how I entirely forgot about ThePruld’s Dark Souls videos. Just a few: