Which is why you don’t have physical copies of those games - you bought a steam key, exactly like you could have done digitally from humblebundle of greenmangaming or myriad of other stores, this one just had it printed on a piece of paper instead of sending you an email.
A Steam key Valve didn’t get a cut from, btw.
I think you don’t know what that word means.
Heck, even if you want to blatantly ignore every other platform and site you can buy games from, which there are plenty, Valve gives devs a supply of Steam keys they can sell anywhere they want, they don’t even get a cut from those despite providing the bandwidth to distribute the files.
Thought sabotaging enemy equipment to explode isn’t.
Had this been a bunch of Russian or Wagner Group radio equipment exploding because they had been rigged by Ukraine, it wouldn’t be a war crime - combatants don’t stop being valid targets even if they are on leave and are at fault of endangering the civil population, possibly themselves causing a war crime by effectively using civilians as human shields in the process.
Tesla CEO Elon Musk said his estranged transgender daughter was “killed” by the “woke mind virus” after he was tricked into agreeing to gender-affirming care procedures.
“I lost my son, essentially. They call it ‘deadnaming’ for a reason. The reason they call it ‘deadnaming’ is because your son is dead.” https://eu.usatoday.com/story/tech/2024/07/22/elon-musk-jordan-peterson-interview/74506785007/
Roguelike is almost never really used properly, as it should be a turn based, procedurally generated dungeon crawler with permadeath and no permanent upgrade system that makes the game slowly easier.
There’s maybe like three games from the last decade that actually fit the definition.
Which is why it mostly changed to be Roguelite which pretty much just means “there’s ‘permadeath’ but you gain exp/money to unlock buffs and you repeat until you manage to finish a run”. It’s used to very quickly explain the main gameplay/progression loop of any genre of game it’s attached to.
Kinda like how we use FPS because calling them all doomclones makes no sense - we just didn’t pick a better name this time.
Live Paper is not E-Ink, so it shouldn’t have the same inherent issues with ghosting or refreshing.
E-ink is a very specific display technology with ink particles floating in oil controlled by magnetic fields. They don’t explicitly state what this Live Paper exactly is, but they do state it’s something that solves the downsides of typical reflective LCDs, so, probably one of those but better.
Actual e-inks have the benefit of looking like ink blobs on paper and not square pixels, and the image staying even when power is completely removed, and the massive downside that because they are being physically moved, it actually takes a bit of time so they have terrible refresh rates.
Also some people would add not having upgrades or unlocks of any kind that persist between runs for a game to be considered a true roguelike, the idea being it’s you the player who learns and gets better to eventually be able to beat the game, and not because you failed 50 runs to eventually unlock enough hp and damage upgrades.
Which is why the “correct” term for most of the games is roguelite and not -like.
It’s not, because it’s a lot easier to get someone willing to pay anything in the first place to pay more than it is to convert a free user into a paying one. So as long as a yearly rise doesn’t lose them more in profit they’ll keep increasing the price it until it does.
Though I really doubt that on a platform as huge as YouTube halving the cost to $7 wouldn’t get them twice the paying customers almost instantly, because $14/month is simply ridiculously expensive.
I don’t know what “high” refers to in this instance, but in general I kinda wish every game had their very highest settings targeted to future hardware. Not by necessity of bad optimization, but simply because it feels stupid playing older games that cap render distances, LoDs, foliage amount crowd sizes, lights, shadow qualities etc to hardware limits that were set a decade or two ago.
Just make it obvious and don’t call it “Very High” or “Ultra”, but directly just “Next-Gen” or something in the settings and have it target like 720p 30fps on a 4090.
Helped you (and Valve) to save some bandwidth. But yes. If it requires a Steam account to play, you bought a license allowing you to access a game using Steam, and not an actual game you own.