Then again, those 100 MB are usually mostly assets I want to look at or listen to. Certain websites contain 100 kB of text and pictures I want to look at and load 2 MB of JavaScript frameworks that add nothing to the usability of the site. Bonus points for automatically streaming a 20 MB video I don’t want to watch while I look for one sentence’s worth of information.
GTA 6 will be the most important release not only in video game history but in the entire history of computing. If Alan Turing has known his work would lead to GTA 6 he would’ve died with a smile on his face.
Now that we are approaching the historic release of GTA 6 we can sleep easy for the launch of this, the greatest possible achievement of human culture, marks the completion of all our aspirations.
We can do no more, nor do we have to. We will have achieved all there is to achieve. GTA 6 will not only revolutionize everything, it will also obviate the need to improve upon anything because a world with GTA 6 in it is impossible to improve upon.
God weeps. Whether it’s tears of joy because his creation has finally surpassed him or tears of grief as it is no longer possible for anything to soar to greater heights is unknowable. But we do know this: If you don’t preorder immediately you will be the first against the wall when the revolution comes.
Plenty of people do. Especially since broken mods can cause problems like unexpected crashes that might not be easy to trace back to the mod. If the game automatically sends in crash reports, a popular mod becoming unstable might generate significant work for a while.
A mod-aware game wil usuallyl point out right in the crash log that it’s modded and might even enumerate the mods. Makes it real easy to find out that “Jake’s Improved Graphics for 2.3 Continued” is the shared culprit.
Some of their points are technically correct, e.g. that mods can increase the support workload if they don’t work properly.
Then again, even rudimentary mod support can mitigate that simply by displaying the fact that the game is modded in an appropriate place (like the start menu, log files, or the launcher if present). Then support can ask for that first and tell people to disable or uninstall their mods and call again. Boom, support workload reduced.
This is less possible with competitive multiplayer games but even there you might get away with something like a Stellaris-style checksum system. Simply declaring mods to be bad is just lazy.
How about autoscrolling shmups where you don’t die after every hit and get to upgrade your ship between missions?
The oldschool entry in this niche would be Tyrian – released in 1995, made freeware in 2004, then ported to modern OSes.
2004 was also when Jets’N’Guns came out. It looks more modern, has a quirky sense of humor and a badass metal soundtrack. It also has a sequel.
Both games can be found on your (PC) digital marketplace of choice.