It already is. Unfortunately. The fixing after isn’t though.
I’m not saying we forgot what they said they would do. At least they made the intention to deliver eventually. This isn’t a AAA company with bottomless pockets. They overcommitted and at least tried to fix it. They didn’t take folks money and run though, they delivered.
It’s a farming game. Farming is a big part of it. Expecting not to farm in a farming game is a little misplaced as an expectation.
I love Rimworld and Stardew, but they’re different. Rimworld is a strategy game in which you strategically plan and the NPCs run their lives until you take control of them.
You can respect a game and not enjoy it. Games are art and taste is important. I hate first person shooters for example. Don’t force yourself if you don’t want to, but expectation and comparison are thief’s of joy. If you want to enjoy something, don’t expect, just play and let it guide you and choose which parts of the mechanics you enjoy interacting with more.
Not immediately. It’s more of a warning about throwing short term resources on to get quick results. However, under resourcing and overworking staff does not exactly lead to speedy development.
The key point was previously. It’s not like this is their first attempt. They know the work that goes into this and they know what their aims were long ago.
I’m confused. I remember when they shitcanned Xbox One version in favour Bedrock which was a buggy mess. Strategically they wanted everyone to play together which made sense and Bedrock progressed. This feels a bit like a betrayal. I guess values go out of the window when there is enough money on the table.
I really like the neck tie. Contrast feels stronger.