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Joined 2Y ago
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Cake day: Jun 20, 2023

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Evoland games are a neat commodity. The whole “game grows in complexity” gimmick is pretty well done, and their chock full of references to games of the past. Definitely not the peeps I’d expect to make a massive space game that was actually good though.


If I had to pick some of my favorites:

  • BuzzKill, Gives you total control over your notifications. I use it to auto clear apps that think they need to have a persistent notification like VPNs, Smart Watches, etc.
  • DuckDuckGo, For their very useful, (In my opinion) app tracking protection proxy that they have built into the app.
  • GAMEYE, For tracking my physical games collection and my extensive Amiibo collection.
  • Grayjay & Revanced , For when I want to watch YouTube on mobile.
  • Image Toolbox, Great for doing a whole bunch of different things. Works especially well for image related tasks, but does more stuff than that too.
  • LocalSend, Airdrop but cross platform and open source. Really good.
  • Privacy, An app that links to your bank account and lets you make virtual cards to obfuscate your real debit card. Super useful as well for setting up with subscriptions so you can just turn the individual card off instead of having to go find the subscription cancel option for each service.
  • p!n, A very simple app that adds a quick actions menu button to pin a notification. I use it to essentially add reminders and notes to my notifications real quick.
  • rdx, A simple Reddit viewer for when I have to view a Reddit link for any reason. shudders
  • Shortcut Maker, Super useful app for when I’m not using Niagara Launcher. Let’s you make home screen app like shortcuts for a wide variety of things, including going to specific settings, launching specific sets of apps, and way more. Used to be my favorite app before I got into Niagara.
  • URLCheck, Acts as a middle man after I click a link, telling me a bunch of info about it before letting me pick which browser I want to open it in.
  • Niagara Launcher, my launcher of choice. Not for everyone, but I have found it makes navigating my phone super fast. I have tried so many different ones, but the fact that the app drawer is always on open on the home screen and I can navigate to each letter quickly made it the best for me.

Anyway yeah, those are some of the ones I use frequently. Sorry for not linking to them, but it would have taken forever lol.


Just started using Image Toolbox a few weeks ago, shits fucking dope.


Not original commenter, but I got the hell off of Swiftkey after Microsoft bought it for privacy purposes. That could be why.



Is there any reason you recommend two specifically over three? I know there is a third Orcs Must Die game but I have no idea if the community considers it “good” or not.


Good recommendation! I’ve played a decent bit of Zomboid, but never with any mods. I definitely should check some out!


I own DOS 2 from back when it came out, does DOS 1 still hold up? Would it be better if we just played 2 either way?


Can anyone suggest some good co-op games for two people?
Hello all! My buddy and I finally finished up Baldur's Gate 3 this week and we are not left with a giant co-op game shaped whole in our hearts. It was such an incredible experience and it was truly even more fun running through it together. We are excited to hop into another game, but we have no idea what to play. We've played a lot, and some games we've finished or tried recently included: - Borderlands 1, 2, and 3 - Minecraft, Terraria, Vintage Story - Raft, 7 Days to Die - A Way Out, It Takes Two I'm posting here today to ask if any of you have some suggestions for co-op games we could check out! I've Googled for suggestions to no end and 90% of what's there is games we've already played. If anyone has any recommendations for us they would be greatly appreciated! Thanks! ~ Hyrulian **Thanks for all the great suggestions everyone!! I'm going to compile a list and check them all out one by one!**
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Spider-Man 2, it’s was the cookie cutter definition of a safe sequel. More of the first game, but marginally bigger and better. Combat felt improved, web wings made traversal more fun, story was taken up a notch (though I still think I prefer the first games overall). I kinda just felt like my time with the game was a little too short for seventy dollars. Honestly just another couple side quest lines would have been enough to make it reach the playtime that I would have expected. I did really enjoy it. It is a better game than the first one. 16hrs is just a little too short for this kind of game I think. I am very hopeful for the DLC and I’m really happy with where they took the story. I need to go back and complete the collectathon stuff, but I have seen some of the Spider Shots you get for them and I’m not super interested really. Most seven out of ten game I have finished this year.



I circled back to vanilla no DLC RimWorld. I’ve owned the game for years, have quite a bit of time in Dwarf Fortress, but due to the fact I tried to mod the game right away it didn’t hook me. Turns out it’s really hard to learn a game and look stuff up when you have 200+ mods that alter things in tiny ways to make them completely different than base game. New colony is going strong! Just finished unlocking the advanced research bench, stable food source, strong outer walls. Such a fun game. I’ve been missing out. If anyone has any beginner tips or anything let me know. I’m gonna try to make it all the way and build the space ship!


Personal “Horticular”, pretty much a Viva Piñata indie clone. A little jank around the edges but shows promise!!


For me right now, Shadows of Doubt. It is an early access game and it’s got a fair bit of jank, but it’s crazy how unique it is. It had a week or so of popularity and then it fell off. The devs just released an update for it too!

If you like the immersive sim genre, might I also recommend Cruelty Squad and Gloomwood. Those two have very unique aesthetics and really cool mechanics.


Whelp at least Paralives could be fun? Or that other one being worked on by Paradox? We honestly just need someone to save us at this point. Anything else would do so well even if it wasn’t quite as polished. It just needs to be feature complete at launch.


I would highly recommend not buying the Steam version of Cave Story and instead downloading the open source Cave Story NX off of FlatHub and other such repos. Cave Story+ on Steam has been abandoned by the developers and they stopped updating it despite releasing countless better versions on other platforms. Definitely not worth paying for an inferior version, but if you have to play on PC you’re better off playing this updated version of the original.


Thanks! It was fun trying to design what the backs and sides of the buildings could look like. I never realized how many windows Oak’s Lab has!!!


cross-posted from: https://lemmy.world/post/2295545 > Back in May of 2022, I was bored so I decided to boot up Brickadia and create some pixel art of the map of Pallet Town. It took me a few minutes to find the map of the town online, load it up in a pixel art software, and recreate the color pallet (pun intended) in Brickadia. Over the next hour I proceeded to place each of the blocks down to perfectly match the pixel art in the original games. After finishing that I was thinking about how it would be neat to make the pixel art 3D. > > I spent the next four hours systematically making 3D voxel models in Brickadia of all of the objects in the town, filling out the town as I went. I had finished everything except the patch of tall grass and Professor Oak's Lab before having to close the game to go to work. I would then forget about the entire project until today, July 28th 2023, when I accidentally stumbled across the files on my PC. > > I spent only another few hours making Oak's Lab and the tall grass models, placing them in the scene and finishing the town. I can't believe I forgot about the project!! It was a lot of fun and really not too bad for only taking about six hours or so. The hardest part was definitely the water area, because I had to decide how to make the 2D texture of the rock 3D while maintaining the pattern on all sides to keep it looking seamless. I think the finished version looks pretty acceptable, but there where some ugly versions in there at one point. > > That's about it. Thanks for listening to my story about my fun little day project.
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The only other one I can think of is Divinity: Original Sin 2. It works in pretty much the same way.