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Joined 2Y ago
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Cake day: Aug 15, 2023

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Hard no.

We loved the first, but the second adds the stupid infection thing, and was in the “ok, playable” pile at the start, but all the glitches and bugs made us stop. Between day/night not working for non-hosts, buildings with huge map holes in them, and very poorly scripted quests we dropped it. The final straw was when we were doing side stuff, ignoring the main mission, and passed over a building that was part of a later stage in the main mission, causing us to softlock, then on restart being at the later step in the main mission. Just trash programming.

If you really want to play it, pirate it. Don’t give money for it.


Nintendo went after a emu dev team that was actively (and demonstratively) enabling piracy for something they are currently selling. On top of that, the dev team is making significant money off of that work, to the tune of 30k/mo. Every other dev is probably thinking “finally, the other shoe drops on this obvious outcome”, most avoid making money off it, and also avoid current systems, both for just this reason. The relieving part is Nintendo’s argument isn’t about the emulator specifically, there’s nothing in the injunction stopping yuzu from continuing, and a settlement means no legal precedent.

Edit: Read more, the settlement includes stopping development.


I mean, small developers who set up a money-making pateron based on an emulator for a currently sold system, without providing a way to pull your own system info or games from carts (and is therefore heavily reliant on piracy of things currently being sold by the parent company to run) is basically screwed, but this isn’t news, and pretty much every other emu dev would run away screaming from such a setup.

They really put themselves in this boat, but since that money-making pateron is a thing, they’re probably wiping those tears with dollar bills.